KaelVirum Posted June 5, 2016 Share Posted June 5, 2016 So I'm trying to slightly modify the DogRaider, or RaiderDog.Nif whichever it's called, and every thing has gone great up until I imported it to the CK. My whole process that I used: 1. Used Nifskope to make it an .obj.2. Used Blender to modify the mesh.3. Used Outfit Studio to convert it back to .nif.4. Used Nifskope to make sure all the data from the original was attached to my mesh.5. Imported it to the CK. Thankfully the CK didn't crash on me like I've been told can happen if something is wrong with a custom mesh but, just as a test, I was replacing Dogmeat with the new mesh and in his CK preview window when I changed the .nif my mesh was over sized and oriented butt down face up. Yes I did use the Nifskope rotation and scale tools before removing the original mesh to make sure my mesh was the correct size and orientation but in the CK it was wrong. Any ideas on what step(s) I may have missed or processes I may not have used properly? Thank you guys in advance. Link to comment Share on other sites More sharing options...
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