Jump to content

Is there a way to use Papyrus scripts to execute console commands in-game?


Nytrobyte

Recommended Posts

I'm kinda new to scripting and I was just wondering if this is possible even if the developer console is disabled like on consoles?

 

Also, can it be done via holotapes? I want to create a holotape menu that lets you change various things.

Link to comment
Share on other sites

All research I've done says no. If it's a console command the user has to type it into the console. Papyrus won't understand the same string.

 

However, that said there are many things console commands cause to happen that can also be caused via scripting, but what you type or copy/paste into your script will be different. For example, I've pretty sure I've seen a holotape that had options to give the player caps and things like that.

 

Edit: Found it http://www.nexusmods.com/fallout4/mods/13285/ What sort of things did you have in mind for your holotape to do?

 

Edit 2: Just to give a longer more detailed answer, parts of scripts can be told to run when the player chooses options in a holotape. Well a holotape object that points to a terminal object or multiple terminals objects that all work together and send the user between them. The way holotapes actually work in CK was a little weird to me when I tried to make my first one, but I got used to it.

Edited by demonofsarila
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...