Nytrobyte Posted June 5, 2016 Share Posted June 5, 2016 I'm kinda new to scripting and I was just wondering if this is possible even if the developer console is disabled like on consoles? Also, can it be done via holotapes? I want to create a holotape menu that lets you change various things. Link to comment Share on other sites More sharing options...
demonofsarila Posted June 5, 2016 Share Posted June 5, 2016 (edited) All research I've done says no. If it's a console command the user has to type it into the console. Papyrus won't understand the same string. However, that said there are many things console commands cause to happen that can also be caused via scripting, but what you type or copy/paste into your script will be different. For example, I've pretty sure I've seen a holotape that had options to give the player caps and things like that. Edit: Found it http://www.nexusmods.com/fallout4/mods/13285/ What sort of things did you have in mind for your holotape to do? Edit 2: Just to give a longer more detailed answer, parts of scripts can be told to run when the player chooses options in a holotape. Well a holotape object that points to a terminal object or multiple terminals objects that all work together and send the user between them. The way holotapes actually work in CK was a little weird to me when I tried to make my first one, but I got used to it. Edited June 5, 2016 by demonofsarila Link to comment Share on other sites More sharing options...
Reneer Posted June 5, 2016 Share Posted June 5, 2016 The short answer is no. The longer answer, as demonofsarila said, is that there are ways of doing what (most) of the console commands do in Papyrus. Link to comment Share on other sites More sharing options...
Recommended Posts