joebenz Posted June 5, 2016 Share Posted June 5, 2016 (edited) Hello people, I'm making quite a large mod that will add new spells. I want to make a concentrative spell version of the dragon fire breath and ice breath.I tested it but the breath animations, once it finishes, will just stop but the spell keep going on so the projectile becomes invisible so to speak.So i think the problem is that the animations of those projectiles aren't looped. Usually when i have a problem concerning modding or even anything in general, i always search the hell out of it and almost always resolve it no matter what the difficulty of the task is.But for this i'm lost.To get to the point i would like this projectile nif to be a loop.When comparing to the nifs i want to loop with another one who has a loop sequence (example "flames" spell projectile), i can pinpoint where it is happening in the nif using nifskope: NiControllerManager.In the loop version there are three NiControllerSequence branches:-Start-Short-Long But in the non looped nif, there is only one NiControllerSequence.Based on this i assume that this is where the deal is at.I searched everywhere on the internet for tutorials about this but found nothing. Seriously, absolutely nothing.I would have done it myself if i could but the lack of info makes this impossible for me. So i'm asking for a kind soul who knows how to make an animation into a loop if he or she could do this for me?I assume something like that would be simple for someone who knows how to handle those things. maybe.I would really appreciate it if someone could help me with this. It's been six months i've been searching for a solution. Edited June 5, 2016 by joebenz Link to comment Share on other sites More sharing options...
Fantafaust Posted June 5, 2016 Share Posted June 5, 2016 I assume you've copied this animation mesh so you aren't editing the original.In the niControllerSequence, is there an option in the bottom pane that says "Cycle Type"? If so, have you tried changing it to loop? Link to comment Share on other sites More sharing options...
joebenz Posted June 5, 2016 Author Share Posted June 5, 2016 I assume you've copied this animation mesh so you aren't editing the original. In the niControllerSequence, is there an option in the bottom pane that says "Cycle Type"? If so, have you tried changing it to loop?Yes it is a copy :)i tried all of the cycle types but none worked. Link to comment Share on other sites More sharing options...
Fantafaust Posted June 5, 2016 Share Posted June 5, 2016 How exactly do you have the spell set up to play the animation? Link to comment Share on other sites More sharing options...
joebenz Posted June 6, 2016 Author Share Posted June 6, 2016 (edited) How exactly do you have the spell set up to play the animation?It is a concentration spell, value modifier, aimed.flags are: Hostile, Detrimental, FX persist, No recast, No death dispel and No Area. The projectile type in creation kit is set "Flame". I just copied the basic flame spell and projectile and put the magdragonfire01.nif file in the art file. Edited June 6, 2016 by joebenz Link to comment Share on other sites More sharing options...
Fantafaust Posted June 6, 2016 Share Posted June 6, 2016 Have you tried using a .nif you already know loops, ie the frost concentration spell, and copying in the animation/mesh from the dragon fire into that .nif? That way you can see if a file already set up for looping will perform as you want. Link to comment Share on other sites More sharing options...
joebenz Posted June 7, 2016 Author Share Posted June 7, 2016 Have you tried using a .nif you already know loops, ie the frost concentration spell, and copying in the animation/mesh from the dragon fire into that .nif? That way you can see if a file already set up for looping will perform as you want.When i do this it says "failed to map parent link BSFadeNode/MAGdragonFrost01.nif" Link to comment Share on other sites More sharing options...
Fantafaust Posted June 7, 2016 Share Posted June 7, 2016 Sounds like it wasn't copied correctly. I'd recommend looking up Nifskope tutorials on editing meshes by copying them from other .nifs, so you can see how they do it without keeping parent or children links.You're going to want the looping .nif to look exactly the same as before, just with the new mesh instead of the original. Link to comment Share on other sites More sharing options...
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