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W.O.R.M. is released


wayne0188

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hey every one, this is the biggest mod I have made (200mb) please check it out, and give me some feedback...

http://www.tesnexus.com/downloads/file.php?id=13928

 

ok so hopefully all of the bugs have been squashed...

 

If you have downloaded W.O.R.M. already then you will need to get Patch 1.1 found here: http://www.tesnexus.com/downloads/file.php?id=13928

 

If you haven't and you want to, you need to get W.O.R.M. and Patch 1.1

 

please read the official read me carefully and check back once in a while for updates.

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yes, I keep hearing that, am I am surprised that it is so large because there must be other mods out there that are bigger (bytes wise) but I haven't seen any (maybe I haven't compressed it as much as I could have)... but any ways, when you do get around to it I hope you enjoy it...
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Well, there are bigger mods that do similar things- Fran's for example. Speaking of whih, does this conflict with Fran's or MMM? Because if so, I won't be able to use it, unless I create a new character with different mods.

 

as my readme states, if the mod in question contains meshes or textures that replace the original armor, clothing, bodies, or faces, then it probably will conflict with W.O.R.M.

 

but I don't know what either of those mods contain file wise so I cant say for sure... I will look into it though...

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Important, there is a bug with the madness helmet... just copy "helmet" from "C:\Program Files\Bethesda Softworks\Oblivion\Data\meshes\armor\madness" to "C:\Program Files\Bethesda Softworks\Oblivion\Data\meshes\armor\madness\f"

 

for those of you who have not extracted the SI meshes bsa... you will need to extract "meshes\armor\madness\helmet.nif" from the bsa to the "C:\Program Files\Bethesda Softworks\Oblivion\Data\meshes\armor\madness\f" folder...

 

this requires oblivion mod manager or some kind of bsa unpacker (try looking here on this site)

 

that will fix the helmet...

This is easier than uploading a new patch for right now...

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  • 2 weeks later...
Madness helmet... does this need SI? Because if so, I definitely won't be able to play it... if it does, you should probably say so in the description :)

 

no... if it did I would have said so...

 

it just changes items in it for those that do use SI

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"200mb, holy fair-access violation, Batman!"

 

I think you have provided me with a punishment for my son: "Come here boy and download this mod. Turn off that broadband, use the dial-up."

 

Just kidding, that is cruel and unusual.

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"200mb, holy fair-access violation, Batman!"

 

I think you have provided me with a punishment for my son: "Come here boy and download this mod. Turn off that broadband, use the dial-up."

 

Just kidding, that is cruel and unusual.

 

hahaha... thats pretty funny...

 

so any ways, updates...

 

 

===========================================================

File Updates:

 

W.O.R.M. v2.0 - Manual Install, fully patched...

 

W.O.R.M. v2.0 OMOD - Oblivion Mod Manager Install, fully patched...

 

esp Patch - fixes the madness helmet (just replace your existing one with this one), must be used after the patch 1-1... If you have v 2.0 you do not need this.

 

===========================================================

 

Anyone that has already downloaded the mod need only to get the patch 1-1 and esp patch...

 

Anyone have any ideas for making the armor and clothing more unique?

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