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Synth settler - companion with story arc


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I have an idea that is a bit more than my current skill set can manage... could you all offer some ideas on the best way to impliment my idea

 

Basic idea: 3 stage companion

 

Stage 1. Broken gen 1 synth can be repaired at weapons bench.

A. You will need a bundle of synth parts, dropped by every synth...plus basic crafting materials.

B. Initially the synth will only perform basic settlers roles.

 

Stage 2: Becoming an actual follower - Upgrade to Gen 2

 

must have automatron expansion, must complete Ada starting quest, Must have robot workshop blueprint.

 

Quest started by REPAIRED SYNTH: retrieve 4 holotaoe software patches stolen by a rogue institute scientist (Virgil)

 

Once all 4 are obtained, synth added to robot workbench and becomes automatron type follower similar to "Wintermute" but still in gen 1 or gen 2 form, limited weapons and armor

 

If you side with the institute:

 

Quest to upgrade your synth to gen 3 will be given in the robotics puddle room...

 

As an immersion and survival bonus...

 

Gen 1 and gen 2 synth settlers can be dispatched to wasteland to forage raw materials if you side with institute...

 

A. Synth settler dispatched

B. Synth leaves game world for 3 days in game time

C Synth respawns with a realistic amount of random raw materials and deposits them in a special container before going back to settler duties.

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