marcmorr6 Posted June 5, 2016 Share Posted June 5, 2016 I have an idea that is a bit more than my current skill set can manage... could you all offer some ideas on the best way to impliment my idea Basic idea: 3 stage companion Stage 1. Broken gen 1 synth can be repaired at weapons bench.A. You will need a bundle of synth parts, dropped by every synth...plus basic crafting materials.B. Initially the synth will only perform basic settlers roles. Stage 2: Becoming an actual follower - Upgrade to Gen 2 must have automatron expansion, must complete Ada starting quest, Must have robot workshop blueprint. Quest started by REPAIRED SYNTH: retrieve 4 holotaoe software patches stolen by a rogue institute scientist (Virgil) Once all 4 are obtained, synth added to robot workbench and becomes automatron type follower similar to "Wintermute" but still in gen 1 or gen 2 form, limited weapons and armor If you side with the institute: Quest to upgrade your synth to gen 3 will be given in the robotics puddle room... As an immersion and survival bonus... Gen 1 and gen 2 synth settlers can be dispatched to wasteland to forage raw materials if you side with institute... A. Synth settler dispatchedB. Synth leaves game world for 3 days in game timeC Synth respawns with a realistic amount of random raw materials and deposits them in a special container before going back to settler duties. Link to comment Share on other sites More sharing options...
Recommended Posts