Shadowtroop Posted October 23, 2011 Share Posted October 23, 2011 Hello. i am currently working on making a piece of clothing that is very form fitting and semi transparent. i need to make it as close to the body as possible but also prevent the skin from clipping in game.i would delete the parts of the mesh under the skin but i need them to be there because of the transperancy. anyone have a clue as to how i should go about this? Link to comment Share on other sites More sharing options...
rjhelms84 Posted November 5, 2011 Share Posted November 5, 2011 Just import a body model, so you can line it up to the skin there. Then just weight it exactly like the body mesh (can use bone weight copy script) and it shouldn't clip, as it'll move with the body. Link to comment Share on other sites More sharing options...
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