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custom 2haattackleftis anim issue


Heffy

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I’m trying to fix a custom “2ha attack left is” animation I made and I’m having a weird issue with the “Bip01 Head” node.

Upon firing (for example the Plasma rifle), the head suddenly changes its orientation a bit. It’s as if it gets reset or that this specific animation track gets overridden by another.

The animation is a copy of my custom “2ha attack right is” anim, which doesn’t have this issue. Both have exactly the same length, so I only changed the name, the a:L text key and the only control block that differs. Bone priority is 55, the same as in the original anim, but even setting it higher has no effect.

 

Whatever I do, it doesn’t seem to change anything, the head still gets that same rotation while firing.

 

So, my question is – does anyone have an idea what could be causing this?

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