Anuttymous Posted October 24, 2011 Share Posted October 24, 2011 My game crashes at the same location everytime I try to enter it, from any direction (The Mall). Everything else works fine, absolutely everything else. I've tried numerous fixes shown all over the place, but nothing helps. I know I've probably done something wrong in posting this here, but I can't find any way to fix it! Thanks. Link to comment Share on other sites More sharing options...
moirai Posted October 24, 2011 Share Posted October 24, 2011 My game crashes at the same location everytime I try to enter it, from any direction (The Mall). Everything else works fine, absolutely everything else. I've tried numerous fixes shown all over the place, but nothing helps. I know I've probably done something wrong in posting this here, but I can't find any way to fix it! Thanks. You don't say whether you're running any mods. But, are you...? Link to comment Share on other sites More sharing options...
Anuttymous Posted October 25, 2011 Author Share Posted October 25, 2011 Oh, sorry. Yes, I'm running some mods. All the expansions and patches as well as Fallout Wanderer's Edition, Mart's Mutant Mod, CRAFT & CALIBR, Fellout, Weapon Mod Kits, Better Caravans and Companions, Repair Rethought Reborn, Owned, ACE (Advanced Combat Emulator?), Existence and More Where That Came From. And a merged patch. Maybe I have too many, as some of them can have about 5 .esps with it, but I'm not sure the amount is the problem. Truthfully, it only just occurred to me to check the readmes and troubleshooting for the larger mods that could be causing the problem. I'll see if that comes up with anything. Link to comment Share on other sites More sharing options...
moirai Posted October 25, 2011 Share Posted October 25, 2011 Oh, sorry. Yes, I'm running some mods. All the expansions and patches as well as Fallout Wanderer's Edition, Mart's Mutant Mod, CRAFT & CALIBR, Fellout, Weapon Mod Kits, Better Caravans and Companions, Repair Rethought Reborn, Owned, ACE (Advanced Combat Emulator?), Existence and More Where That Came From. And a merged patch. Maybe I have too many, as some of them can have about 5 .esps with it, but I'm not sure the amount is the problem. Truthfully, it only just occurred to me to check the readmes and troubleshooting for the larger mods that could be causing the problem. I'll see if that comes up with anything. I don't think you have too many mods. Not by a long shot. However, I notice that you mention using a merged patch. If you mean one created with FO3Edit, then are you creating a new one each time to add/remove mods or change the load order? That's a requirement of using one, as it could be either trying to reference something that no longer exists or is breaking something you've added since creating it. Try unticking that first and see what happens.... Link to comment Share on other sites More sharing options...
Anuttymous Posted October 28, 2011 Author Share Posted October 28, 2011 I've found that the problem resides with Mart's Mutant Mod. Not sure what the problem is, if you know that'd be amazing, but I can play without it.Thanks for the help! Link to comment Share on other sites More sharing options...
moirai Posted October 28, 2011 Share Posted October 28, 2011 Not off the top of my head, no. Sorry. However, I'm using MMM myself and see no such issues. So it sounds like some other mod may be clashing with it. In those circumstances disabling either would fix the issue. I would be tempted to use FO3Edit to check out that particular world space and see if any other mods that you're using are making changes there too. Link to comment Share on other sites More sharing options...
inkadu Posted November 26, 2011 Share Posted November 26, 2011 You might also want to look into replacing Fellout with the Dynamic Weather set (start with Dynamic Weather and green-tint remover)... I'm not sure Fellout is compatible with FWE. Link to comment Share on other sites More sharing options...
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