wolverinetree Posted October 24, 2011 Share Posted October 24, 2011 I was just wondering, how do you make an NPC hostile AFTER you say a certain dialogue? Like you say, "Well, time for you to die!" And then the NPC becomes hostile. Thank you. Link to comment Share on other sites More sharing options...
moirai Posted October 24, 2011 Share Posted October 24, 2011 I was just wondering, how do you make an NPC hostile AFTER you say a certain dialogue? Like you say, "Well, time for you to die!" And then the NPC becomes hostile. Thank you. Off the top of my head, I'd probably script adding them to a known enemy faction at that point in the dialogue. You could also just create a custom faction for that purpose, and then add them to it and set them as an enemy with: AddToFaction BadGuyFaction 1SetEnemy BadGuyFaction PlayerFaction Either should work, I would have thought. Link to comment Share on other sites More sharing options...
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