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profitable castles?


asafbl

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is there a mod that makes breaking into castles (for example the Cheydinhal count's castle) actually profitable? i broke into a castle, acting all thief like, melding in the shadows and stuff. and i see a chest, very hard lock. i open it and i find 1 gold piece and 1 tan plate. WTF?!

the only profitable thing i could find was 206 gold pieces in the count's pocket X_X i could just pickpocket him in the great hall, no breaking in required.

 

so really, is there a mod that like.. makes castle have treasures and valuable stuff or at least edits the chests in the castles so they would have richer stuff. unless its a random thing and can't be edited.

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you know.. the irony is i had better cities (which i disabled after a while because it changed too much for my taste) so on my wrye bash list there is that mod! it was really under my nose all this time...

 

by the by, and more mods like it?

Edited by asafbl
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These aren't exact matches for what you are looking for, but if you are looking for better thieving opportunities you might like them! None of them focus on castles only though, and some of them will conflict with each other if you try to install them all. For instance I think at least three of these change the value of the same silver tableware in the game.

 

Cheydinhal for Thieves by David Brasher

Adds respawnable loot to Cheydinhal and all its interior cells, I think that should include the castle there, but I'm not sure. It was linked in the forums elsewhere recently, and I have been meaning to check it out, it seems really interesting.

"One of the aims of this mod was to make sure that there was something worth stealing in

practically every interior cell in Cheydinhal."

Silverware values are increased, and new chests added. All cells respawn twice a week, and a new fence is added. Readme lists these features a lot better.

http://www.tesnexus.com/downloads/file.php?id=32484

 

 

There are other mods designed to make theft more profitable, but most are broader in scope than just the castles in particular. You don't find more stuff, but the loot you do take out is worth more.

 

Valuable Gems and Silverware by Talonhoff

This mod increases the value of all silverware, gems, pearls, and nuggets by 10. Since almost all of the castles come stocked with a lot of silver throughout it might help some.

http://tesnexus.com/downloads/file.php?id=24304

More Valuable Gem Prices by xxxsleepyxxx

Ups the value of all gems by a multiplier of 5.

http://tesnexus.com/downloads/file.php?id=40007

Mastercheefz Better Thief Loot by Mastercheefz

Changes all middle and upper class clutter, silver, gems, nuggets, and non-magic jewelry. Middle class Loot = 5gp Upperclass Loot = 20-40gp

http://tesnexus.com/downloads/file.php?id=32048

 

ACs realisticaly priced clutter

This one seems unbalancing making all upperclass clutter worth 50-60 gold each.

http://www.tesnexus.com/downloads/file.php?id=4935

 

This is for shops, it doesn't include castles, but might be up your alley:

 

ImpeREAL Shops - Oblivion Shop Restock System by SilentResident

Causes the static shop clutter to respawn after a certain time, so shops aren't bare after you robbed them once.

http://www.tesnexus.com/downloads/file.php?id=37372

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