TroloWiseEared Posted October 24, 2011 Share Posted October 24, 2011 Please elaborate on how YOU as a game designer would make "Master" difficulty a challenging option..remember these aspects as well...*Combat*A.I. intellignece*Leveling*Loot*Economy*Disposition*(hardcore)-------------Cheers :turned: Link to comment Share on other sites More sharing options...
akin12 Posted October 24, 2011 Share Posted October 24, 2011 When you die, your save deletes itself. Link to comment Share on other sites More sharing options...
TroloWiseEared Posted October 24, 2011 Author Share Posted October 24, 2011 When you die, your save deletes itself..GIVE THIS MAN A GODDAMN MEDAL. Link to comment Share on other sites More sharing options...
Shroudedasylum Posted October 24, 2011 Share Posted October 24, 2011 When you die, your save deletes itself. I would actually play like that unless I was very high level. Maybe that should be a price for novice, you can play easymode but you will loose your save if you somehow die Link to comment Share on other sites More sharing options...
runforitkyle Posted October 24, 2011 Share Posted October 24, 2011 When you die, your save deletes itself. And your computer explodes. Link to comment Share on other sites More sharing options...
TroloWiseEared Posted October 24, 2011 Author Share Posted October 24, 2011 but in all seriousness guys,,,I am quite eager to hear your concepts.Think like a Dev, no a fan. Link to comment Share on other sites More sharing options...
Rennn Posted October 24, 2011 Share Posted October 24, 2011 I actually wouldn't mind a self-deleting save. Hardcore roleplayers do that in mmo's all the time. It really mostly ends up making the game more immersive while you're alive; you feel much more alert, focused, and threatened by the enemies, and you feel more like you're in real danger. (you have to be really patient though) But enough about my sad life, lol. I'd just probably impose a health regen limit for hardcore difficulties, and make traps more damaging. For example, if you run through a swinging axe you get insta-killed. In addition, potions would only be able to refill your health up to something like 30% or 40%; after that, you need to sleep to heal. Link to comment Share on other sites More sharing options...
Tuco404 Posted October 24, 2011 Share Posted October 24, 2011 Hardcore mode is fun, but it encourages a very cautious playstyle that can get old fast. I enjoy fighting encounters that I have a high chance of failing to beat until I learn the encounter well. If I played hardcore in TES I'd always make sure I had a low chance of dying. If I were to design a master difficulty I'd ramp up the damage extremely high, such that it only took a couple hits from a normal mob to kill the player. That's basically how I mod my TES games. Link to comment Share on other sites More sharing options...
Shroudedasylum Posted October 25, 2011 Share Posted October 25, 2011 Hardcore mode is fun, but it encourages a very cautious playstyle that can get old fast. I enjoy fighting encounters that I have a high chance of failing to beat until I learn the encounter well. If I played hardcore in TES I'd always make sure I had a low chance of dying. If I were to design a master difficulty I'd ramp up the damage extremely high, such that it only took a couple hits from a normal mob to kill the player. That's basically how I mod my TES games. I agree but I would mod my damage to be the same as the NPCs. I want every player to be one or two bowshots or a few slashes from death. It encourages a player to sit and think before entering the battle because once he or she starts it, that player must do more than just run away. I modded oblivion that way and it made going into places like rockmilk cave quite interesting because the minute they knew where you were you had to keep moving and try to dodge the arrows. It also makes invis potions worth using (think of that as like a time out). So I guess I would mod it to play a little like a FPS. More about tactics than epic gear. Link to comment Share on other sites More sharing options...
BuckeyeTiba Posted October 25, 2011 Share Posted October 25, 2011 When you die, your save deletes itself.Didn't one of the Diablo games make you restart the entire game (if set on a harder difficulty) when you die? Link to comment Share on other sites More sharing options...
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