steelfeathers Posted June 6, 2016 Share Posted June 6, 2016 Has anyone else been having issues with the formlist function GetSize() always returning 0, even if the formlist is pre-populated? I just noticed this happening after the most recent update, and now my script doesn't work, so I can't help but wonder if it's related. Link to comment Share on other sites More sharing options...
Reneer Posted June 6, 2016 Share Posted June 6, 2016 (edited) Has anyone else been having issues with the formlist function GetSize() always returning 0, even if the formlist is pre-populated? I just noticed this happening after the most recent update, and now my script doesn't work, so I can't help but wonder if it's related. No issues here on my end, though I don't use GetSize() on pre-populated Formlists. If you want, post the script and we can take a look at it. :) Edited June 6, 2016 by Reneer Link to comment Share on other sites More sharing options...
steelfeathers Posted June 6, 2016 Author Share Posted June 6, 2016 (edited) Has anyone else been having issues with the formlist function GetSize() always returning 0, even if the formlist is pre-populated? I just noticed this happening after the most recent update, and now my script doesn't work, so I can't help but wonder if it's related. No issues here on my end, though I don't use GetSize() on pre-populated Formlists. If you want, post the script and we can take a look at it. :)Just for testing sake, could you do a quick test with a pre-populated formlist (one that you add items to in the CK, not one that has items added via script)? It would be good to have verification on whether this is a larger problem, or just a me problem. Also, do you have the latest beta update? It just came out a week ago or less, I think. Edit: the larger script is very large and complicated, but the relevant part looks like this: Int i = keyword_masterlist.GetSize()Debug.notification("size = " + i) And it always gives me 0. The property is filled, and the keyword list has 10 keywords in it. Edited June 6, 2016 by steelfeathers Link to comment Share on other sites More sharing options...
steelfeathers Posted June 6, 2016 Author Share Posted June 6, 2016 (edited) Well crap. I think I just confirmed it. I created a brand new esp, loaded last in my load order, and had this script attached to a player alias. And sure enough, when the script ran on start-up, it gave me 0 for the list size. Even when I tried doing AddForm to expand the list at runtime, GetSize() STILL returns zero. Event OnPlayerLoadGame() Int i = testList.GetSize()Debug.messagebox("Size = " + i ) EndEvent Even worse, GetAt() isn't working either. Can anyone else confirm this? It's a huge issue that Bethesda needs to be aware of. Edited June 6, 2016 by steelfeathers Link to comment Share on other sites More sharing options...
Reneer Posted June 6, 2016 Share Posted June 6, 2016 (edited) I haven't experienced this problem and I made a mod a while ago that makes heavy use of GetAt() and GetSize(). Not saying you aren't experiencing it, but I'm not seeing that behavior. Edited June 6, 2016 by Reneer Link to comment Share on other sites More sharing options...
steelfeathers Posted June 6, 2016 Author Share Posted June 6, 2016 I haven't experienced this problem and I made a mod a while ago that makes heavy use of GetAt() and GetSize(). Not saying you aren't experiencing it, but I'm not seeing that behavior.What version of FO4 are you using? It was working fine for me too until the latest game update. Link to comment Share on other sites More sharing options...
Reneer Posted June 6, 2016 Share Posted June 6, 2016 (edited) I haven't experienced this problem and I made a mod a while ago that makes heavy use of GetAt() and GetSize(). Not saying you aren't experiencing it, but I'm not seeing that behavior.What version of FO4 are you using? It was working fine for me too until the latest game update. Latest beta, 95% sure. I'll be at my computer to really check in about 5 hours. Edited June 6, 2016 by Reneer Link to comment Share on other sites More sharing options...
steelfeathers Posted June 6, 2016 Author Share Posted June 6, 2016 I seem to have gotten this all backwards.The problem is not with the function. The problem is that I can't add any new properties to my script. Even vanilla properties, like the keyword ActorTypeCreature. They show up like they've been added, but in-game they play like they are unfilled. I checked my mod in FO4Edit, and those properties ARE filled. It's just...the game treats them like they're empty. Not properties already on the script - only properties I try to add now, either manually or via the "Properties" drop-down menu. I seriously want to f*#@ing cry. This is crazy. Link to comment Share on other sites More sharing options...
Reneer Posted June 6, 2016 Share Posted June 6, 2016 I seem to have gotten this all backwards. The problem is not with the function. The problem is that I can't add any new properties to my script. Even vanilla properties, like the keyword ActorTypeCreature. They show up like they've been added, but in-game they play like they are unfilled. I checked my mod in FO4Edit, and those properties ARE filled. It's just...the game treats them like they're empty. Not properties already on the script - only properties I try to add now, either manually or via the "Properties" drop-down menu. I seriously want to f***ing cry. This is crazy. Well, uh, that sounds bad. No idea what is going on there. Link to comment Share on other sites More sharing options...
steelfeathers Posted June 6, 2016 Author Share Posted June 6, 2016 (edited) I am such a dumbass. The problem was the patch I made between my two mods - it was overriding the script properties. No wonder I could never add any new ones. No wonder I couldn't use functions that relied on new properties. Everyone ignore everything in this thread. And remember kids - always check for conflicts in FO4Edit with ALL of your mods loaded. http://i.imgur.com/iWKad22.jpg Edited June 6, 2016 by steelfeathers Link to comment Share on other sites More sharing options...
Recommended Posts