Lutine Posted October 25, 2011 Share Posted October 25, 2011 I'm trying to do something very simple. I go into Blender, split an object, and delete part of it and I export the .nif, but it is invisible in Oblivion.In another .nif, I deleted an object and added another in, but I get the same result in Oblivion. I've looked everywhere, but I can't find a solution.Help please? Link to comment Share on other sites More sharing options...
alonsomartinez Posted October 25, 2011 Share Posted October 25, 2011 Either you are missing a normal map, or you deleted important rigging. Link to comment Share on other sites More sharing options...
Lutine Posted October 25, 2011 Author Share Posted October 25, 2011 (edited) How would I know if either is the issue?The normal maps from the unedited nif should do it, right? Edited October 25, 2011 by click1 Link to comment Share on other sites More sharing options...
kingtitan Posted October 25, 2011 Share Posted October 25, 2011 Had the same problem the other day. http://www.thenexusforums.com/index.php?/topic/444347-nif-editing-help/page__pid__3681860&do=findComment&comment=3681860 Read the last entry first- basically make sure that when you add it in, you are pasting the branch to the root (very top of the list on the left in nifskope). See if that fixes it. Link to comment Share on other sites More sharing options...
mrlosesafer Posted December 3, 2011 Share Posted December 3, 2011 if theres an easyer way let me know this is for a hole set of armor but should be able to make what you doing work. http://www.tesnexus.com/downloads/file.php?id=41155 Link to comment Share on other sites More sharing options...
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