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Mod Help: position of ground under witcher


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thePlayer.GetWorldPosition() gets you an vector with the position of the player.

Didn't test it, but the Z coordinate should be correct aswell.

I know how to get Geralt's current location. What I want to do is for a certain location that he is in, what position do I need to move him to to be on the ground? So if he is falling, how far down should I move him. And if he is under the ground, how far up?

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