Jump to content

Plea for Fallout 4 assistance


scandalz143187

Recommended Posts

So I have been reading crash fixes for fallout 4 for about 2 months now on and off, but I have had no success in fixing my crashing problem. My Driver's are up to date, I've used LOOT to check my load order, and I've made INI fixes based on many sources. This is my plea for help for anyone willing to help by telling me correct settings custom to my computer's specifications. Here's what I've got. Fallout 4 is stored on a 1.5 TB HDD 7200 RPM (1.2 TB free). OS is stored on a 120 GB SDD (54 GB free). This computer is custom built.

 

OS = Windows 7 ULT 64 bit SP1

CPU = Intel i7 930 (8 cores at 2.8 Ghz)

RAM = 10240 MB DDR3 (HyperX)

GPU = AMD Radeon HD 5900 (4095 MB RAM)

Page file = 18316 MB Available

 

Load Order:

 

DLCworkshop01.esm
ArmorKeywords.esm
Homemaker.esm
SettlementKeywords.esm
Robot Home Defence.esm
Unofficial Fallout 4 Patch.esp
Gorgeous VaultGirl.esp
Armorsmith Extended.esp
AWKCRPatch-UFO4P.esp
BrighterSettlementLights_LongAndSoft.esp
zWGirlClothSimply.esp
KSHairdos.esp
CraftableAmmo.esp
CraftableAmmo_plus.esp
SSEX.esp
BetterJunkFences.esp
Spartan-Calyps.esp
M2216.esp
EFF.esp
Scrap Everything.esp
HairVariations_YoungAtHeart.esp
HairVariations_FairyTails.esp
HairVariations_Elegant.esp
HairVariations_Sophisticate.esp
HairVariations_Conversions.esp
AzarPonytailHairstyles.esp
m82a.esp
LovingPiper.esp
LooksMenu.esp
LegendaryModification.esp
LegendaryModification2LM.esp
LegendaryModification2LMAKPatch.esp
LegendaryModificationMisc.esp
LegendaryModificationCSA.esp
LegendaryModificationGroknak.esp
ImmersiveVendors.esp
Homemaker - SK Integration Patch.esp
Homemaker - Unlocked Institute Objects SK.esp
Extended weapon mods.esp
CBBE.esp

 

Fallout4.ini :

 

[General]
sLanguage=en
uGridsToLoad=9
uInterior Cell Buffer=100
uExterior Cell Buffer=100
bDisableAllGore=0
bMouseAcceleration=0
iNumHWThreads=8
bPreemptivelyUnloadCells=0
iPreloadSizeLimit=4194304000
bUseHardDriveCache=0
bUseBackgroundFileLoader=1
bSelectivePurgeUnusedOnFastTravel=1
iPostProcessMillisecondsLoadingQueuedPriority=5
bForceFullLOD=1

[screenSplatter]
bBloodSplatterEnabled=1

[Display]
iPresentInterval=1
bDeferredCommands=1
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
fMeshLODLevel1FadeDist=3500.0000
fMeshLODLevel2FadeDist=2000.0000
fMeshLODFadePercentDefault=1.2000
bNvGodraysEnable=0
bDynamicObjectQueryManager=1
bMultiThreadedAccumulation=1
bMultiThreadedRenderingUNP=1

fSAORadius=108.2
fSAOBias=0.6
fSAOIntensity=7.1

fSunUpdateThreshold:Display=0.5f
fSunShadowUpdateTime=1.0

[HairLighting]
fHairPrimSpecScale=0.02
fHairPrimSpecPow=125.0
fHairPrimSpecShift=0.36
fHairSecSpecScale=1.2
fHairSecSpecPow=160.0
fHairSecSpecShift=-0.40

[sSSSS]
fSSSSSPower = 4.0

[Audio]
bEnableAudio=1

[interface]
fDefaultWorldFOV=80
fDefault1stPersonFOV=80
fSafeZoneX=15.0
fSafeZoneY=15.0
fSafeZoneXWide=64.0
fSafeZoneYWid=36.0
fSafeZoneXWide16x10=64.0
fSafeZoneYWide16x10=36.0

[MapMenu]
uLockedObjectMapLOD=16
uLockedTerrainLOD=32

[Controls]
fMouseHeadingXScale=.021
fMouseHeadingYScale=.021

[Grass]
iMinGrassSize=60
bAllowCreateGrass=1

[imageSpace]
bDoRadialBlur=0

[Weather]
bPrecipitation=1

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0

[LOD]
fLODFadeOutMultObjects=4.5000
fLODFadeOutMultItems=2.5000

[Pathfinding]
fWarpMaxTime=4
iWarpMaxPathFailureCount=3
[Water]
bReflectLODObjects=0
bReflectLODLand=0
bReflectSky=0
bReflectLODTrees=0

 

 

Fallout4Prefs.ini :

[Display]
flocalShadowMapHalveEveryXUnit=750.0000
focusShadowMapDoubleEveryXUnit=450.0000
fShadowBiasScale=1.0000
fDirShadowDistance=3000.0000
fShadowDistance=3000.0000
uiOrthoShadowFilter=2
uiShadowFilter=2
iShadowMapResolution=2048
uPipboyTargetHeight=700
uPipboyTargetWidth=876
iVolumetricLightingQuality=3
bVolumetricLightingEnable=1
bSAOEnable=1
iActorShadowCountInt=256
iActorShadowCountExt=256
iDirShadowSplits=2
bVolumetricLightingForceCasters=0
iTiledLightingMinLights=40
bComputeShaderDeferredTiledLighting=1
iMaxFocusShadowsDialogue=4
iMaxFocusShadows=2
bForceIgnoreSmoothness=1
bMouseAcceleration=0
fDefaultWorldFOV=90
fDefault1stPersonFOV=90
fBlendSplitDirShadow=48.0000
bSinglePassDirShadow=1
bEnableWetnessMaterials=1
fTessFactorMaxDistanceScale=100.0000
sAntiAliasing=TAA
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODFadeScalar=1.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fInteriorMeshLODLevel2FadeDist=1950.0000
fInteriorMeshLODLevel1FadeDist=2600.0000
fMeshLODLevel2FadeDist=1600.0000
fMeshLODLevel1FadeDist=4000.0000
iMaxAnisotropy=8
iPresentInterval=1
bTopMostWindow=0
bMaximizeWindow=0
bBorderless=1
bFull Screen=1
iSize H=800
iSize W=1280
bAllowShadowcasterNPCLights=0
iScreenShotIndex=0
fMaxFocusShadowMapDistance=450.0000
bPrecipitationOcclusion=1
iMaxSkinDecalsPerFrame=3
iMaxDecalsPerFrame=10
sD3DDevice="AMD Radeon HD 5900 Series"
iTexMipMapSkip=0
bEnableRainOcclusion=0
iAdapter=0
[imagespace]
bDoDepthOfField=1
bScreenSpaceBokeh=0
bMBEnable=0
bLensFlare=0
[Pipboy]
fPipboyEffectColorB=0.0900
fPipboyEffectColorG=1.0000
fPipboyEffectColorR=0.0800
[VATS]
fModMenuEffectHighlightPAColorB=0.4100
fModMenuEffectHighlightPAColorG=0.8200
fModMenuEffectHighlightPAColorR=1.0000
fModMenuEffectPAColorB=0.4100
fModMenuEffectPAColorG=0.8200
fModMenuEffectPAColorR=1.0000
fModMenuEffectHighlightColorB=0.0824
fModMenuEffectHighlightColorG=1.0000
fModMenuEffectHighlightColorR=0.0706
fModMenuEffectColorB=0.4200
fModMenuEffectColorG=0.9900
fModMenuEffectColorR=0.4900
[MAIN]
fSkyCellRefFadeDistance=150000.0000
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
[LightingShader]
bScreenSpaceSubsurfaceScattering=1
bScreenSpaceReflections=0
[NVHBAO]
fBackgroundAOViewDepth=750.0000
bBackgroundAOEnable=1
fDepthThresholdSharpness=100.0000
fDepthThresholdMaxViewDepth=500.0000
bDepthThresholdEnable=0
iDepthClampModeEnum=0
fCoarseAO=1.0000
fDetailAO=0.6500
fBlurSharpnessProfileBackgroundViewDepth=1.0000
fBlurSharpnessProfileForegroundViewDepth=0.0000
fBlurSharpnessProfileForegroundSharpnessScale=4.0000
bBlurSharpnessProfileEnable=0
fBlurSharpness=16.0000
iBlurRadiusEnum=1
bBlurEnable=1
fPowerExponent=2.5000
fBias=0.1000
fRadius=0.6500
bEnable=0
[General]
bGamepadEnable=1
bPipboyCompanionEnabled=0
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
uGridsToLoad=5
[interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
iHUDColorB=21
iHUDColorG=255
iHUDColorR=18
bDialogueCameraEnable=1
bShowCompass=1
uHUDActiveEffectWidget=2
[Controls]
fMouseHeadingSensitivity=0.0300
fGamepadHeadingSensitivity=0.8334
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
[GamePlay]
iDifficulty=2
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
[Particles]
iMaxDesired=750
[saveGame]
fAutosaveEveryXMins=10.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=0.6500
uID4=138006
fVal3=0.6500
uID3=1007612
fVal2=1.0000
uID2=94881
fVal1=0.6500
uID1=466532
fVal0=0.6500
uID0=554685
[Water]
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
[TerrainManager]
fTreeLoadDistance=12500.0000
fBlockMaximumDistance=100000.0000
fBlockLevel2Distance=75000.0000
fBlockLevel1Distance=25000.0000
fBlockLevel0Distance=15000.0000
fSplitDistanceMult=0.5000
bShowLODInEditor=0
[NVFlex]
iMaxNeighbors2=64
iMaxNeighbors1=48
iMaxNeighbors0=32
iMaxParticles2=32768
iMaxParticles1=16000
iMaxParticles0=6000
fKillRadius2=4000.0000
fKillRadius1=3000.0000
fKillRadius0=2000.0000
iQuality=0
bNVFlexEnable=0
bNVFlexInstanceDebris=1
bNVFlexDrawDebris=1
[Grass]
fGrassStartFadeDistance=0.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=1000.0000
[Decals]
uMaxDecals=100
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=35
uMaxSkinDecalsPerActor=20
[LOD]
fLODFadeOutMultSkyCell=1.0000
fLODFadeOutMultObjects=0.0000
fLODFadeOutMultItems=0.0000
fLODFadeOutMultActors=0.0000
[blurShaderHDR]
bDoHighDynamicRange=0
[blurShader]
bUseBlurShader=0
[Launcher]
uLastAspectRatio=2

Link to comment
Share on other sites

I posted this in your other thread but I'll copy it here too in case you don't check there.

 

===

 

From what I can find, the i7 930 is a quad core, not an 8 core (though it does have 8 threads with hyperthreading). Anyway, iNumHWThreads= (despite what the name implies) should be set to the number of physical cores you have so change that to iNumHWThreads=4.

 

You have two different uGridstoload settings. It's set to 9 in your Fallout4.ini and 5 in the Prefs. On top of that, your uGrids also seems a bit high for the engine. If you want it higher than the default 5, 7 would work while being more stable than 9. Changing it is a little more tricky though. Just lowering the value and trying to load your game will cause it to crash.

 

 

 

To lower uGrids just start the game, load the save you want to lower uGrids for, alt-tab and edit uGrids in the .ini files, go back in game, type in the console "refreshini" and save your game

 

If you do change uGrids to 7 (in both .ini files), also change:

 

uGridsToLoad=7

uInterior Cell Buffer=64
uExterior Cell Buffer=64

 

You can also make a backup of the .ini files you have now and try playing with the config tool.

Link to comment
Share on other sites

Posting the same question in multiple threads WILL cause problems - people answer in one, then later they come back and go to the wrong one and don't see their answer, they will assume that the author or staff removed their post and not bother with helping any more. And the multiple threads get confused and answers get repeated or contradictory.

 

PLEASE stick to ONE thread for troubleshooting to avoid confusion.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...