pilk Posted June 7, 2016 Share Posted June 7, 2016 (edited) [sOLVED] it was bad texture exporting that kept causing ctd ive been at this for 3 weeks(not including modeling time) trying to make a proton sword and been able to get the FO4edit side of things working(using a different mesh) and i've checked over everything in the bgsm files but it's still fighting me. If someone can check it over that would be awesome. also if anyone knows how i could add ignore armor to the base model id appreciate it. http://s000.tinyupload.com/index.php?file_id=00517576750764887228 Edited June 9, 2016 by pilk Link to comment Share on other sites More sharing options...
xXBrytonXx Posted June 7, 2016 Share Posted June 7, 2016 (edited) I'll take a look and see if I can figure out the problem. Edit:Alright so I looked at your mesh and... I have no idea why it didn't work. I tried to open it in the geck causing the geck to crash. I moved on to trying to import it into 3ds max and I got an array error. so I exported it to an obj out of nifskope and reimported it into 3ds max and exported the mesh as a nif. after that I Re Added the collision data and tested it in the geck. it loaded this time. The sword should now be a working model. you'll have to re add the texture paths and material files to the nif on your own though. Hope this helps.Here is the mesh http://s000.tinyupload.com/?file_id=50466951046580547187 Edited June 7, 2016 by xXBrytonXx Link to comment Share on other sites More sharing options...
pilk Posted June 7, 2016 Author Share Posted June 7, 2016 (edited) sweet thanks man ill try to get it put in right away. isn't there some kind of kudos thing on this site? nope still not liking something really wish i knew what it was Edited June 7, 2016 by pilk Link to comment Share on other sites More sharing options...
xXBrytonXx Posted June 7, 2016 Share Posted June 7, 2016 (edited) Are you using fallout 4 edit or the fallout 4 creation kit? Edit It's definitely working in my game. Do you want me to send you the sword with an example esp?I can't tell if the material files are working as I don't have them. But the model is 100% working. Edited June 7, 2016 by xXBrytonXx Link to comment Share on other sites More sharing options...
pilk Posted June 7, 2016 Author Share Posted June 7, 2016 FO4edit id like to try it but i just I wish could get it without the stupid launcher and such i was able to stop the ctd if i added a VF_Skinned to all the trishapes Link to comment Share on other sites More sharing options...
xXBrytonXx Posted June 7, 2016 Share Posted June 7, 2016 hmm, well atleast its working. btw I may have accidently flipped the model when editing it. but I assume you figured that out if you got it working. Link to comment Share on other sites More sharing options...
pilk Posted June 7, 2016 Author Share Posted June 7, 2016 its sort of working but now its invisible and freezes the game when equipped... but its something Link to comment Share on other sites More sharing options...
xXBrytonXx Posted June 7, 2016 Share Posted June 7, 2016 Okay I'm going to make a test esp for you. Link to comment Share on other sites More sharing options...
pilk Posted June 7, 2016 Author Share Posted June 7, 2016 thanks so much man anything is great Link to comment Share on other sites More sharing options...
xXBrytonXx Posted June 7, 2016 Share Posted June 7, 2016 (edited) Alright try this out. it's the working model from my end and an esp. Use help proto 4 to get it in game. I think I used the same texture paths you did but I don't know. http://s000.tinyupload.com/?file_id=73011474798657037867 Go ahead and look at the esp in FO4edit. Edited June 7, 2016 by xXBrytonXx Link to comment Share on other sites More sharing options...
Recommended Posts