Maaro07 Posted June 7, 2016 Share Posted June 7, 2016 Hi guys, I have a problem with my mod and I can't figure out how to fix it. So I was wondering if someone could help me cause I'm a noob. In my mod “Synth Overhaul – C.A.S.T”. I add 70 new textures to Synth armor. Originally this was done by copying the Vanilla armor pieces and just use material swap. Problem with this was that I ended up having like 400+ armor pieces. Now I remade the plugin in euhh a weird way. I remade the whole object template for every piece. Meaning that I basically added all 70 textures in the Vanilla Synth armor pieces. So no standalone armor pieces anymore. This is done by OMOD’s and keywords. I also remade the lvled list and in the lvled list I added keywords to choose the texture. In the object template I have different trees for each kind of texture. Black Chrome for example is called 00 with different variants of the textures inside (New, worn, damaged etc). So in the lvled list it start with 00 (keyword) to get in the Black Chrome tree. After that it will need another keyword. To choose one of the black chrome variants. If it chooses “worn” for example it will get an OMOD added which is a mod collection containing the Vanilla armor sizes OMOD and “should” use one of the OMOD’s randomly. It also contains a material swap and keywords for the INNR to change the name to something like “Worn Black Chrome Synth Chest Piece”. That is basically how it works. However I can’t get it to work properly. Most of the time it works perfectly and the armor pieces get another texture and another name etc, but sometimes I get nothing. A synth will spawn equipping an invisible armor piece called “Synth Chest Piece” for example. I just don’t know why. I have no clue what can cause it nor how to fix it. To me it looks like it’s getting no information or something. I’m not sure if it works like this but the Synth Chest Piece has 3 armatures (1,2,3). But if it doesn’t get any assigned it will use 0 which is nothing so maybe that explain the invisible part? Also the fact that it has no name change means that it did not add any keywords for the INNR. So for some reason it never got the OMOD. The only way the Synth can get the armor is from my lvled list which 100% adds the keywords needed for the textures to work. If it did not work the other pieces wouldn't have changed. It is impossible for the synths to get one without having keywords attached to it, yet they spawn without anything. Sorry if none of this makes sense. If it is easier I could upload the esp. Bug:http://puu.sh/pkuE9/a9d5642917.jpg Lvled list:http://puu.sh/pkthw/243b7cbefd.png Object Template:http://puu.sh/pktaQ/dd8af23250.png OMOD from the Object Template:http://puu.sh/pktcE/c7036754bc.png Link to comment Share on other sites More sharing options...
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