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CTD on accessing container


wmdvanzyl

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I have a few mods running (listed below). When accessing ED-E's inventory, i get a CTD. This started happening very recently. I was in The Underground (mod) and picked up a bunch of stuff from the Skeleton Crew - some of that stuff are from mods, but i can't confirm. I had to much stuff to haul back and loaded some into poor 'ol ED-E. He must be pretty upset about it, because now when i want to access his inventory he crashes my world. :-P I should also note that the only relevant thing that happened in this time (regarding ED-E) is i got the message from the Followers and the BoS regarding ED-E's data.

 

Anyway, i was just wondering if there is a way to get items out of a container using the console?

 

 

Thanks in advance!

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OK I have an update on this issue. Got all the items moved from ED-E to myself and through a process of elimination i discovered the culprit is a modified laser pistol. So now i have this item in my inventory and i get a CTD if i move the mouse over it. Is there a way to find out what the problem is or to just drop it / remove it from the game? I can't move my mouse over it.

 

***Edit: decided to load an earlier save - just less effort than trying to fix this... will check later to see if i can replicate it by modding a laser pistol.

Edited by wmdvanzyl
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To remove just a specific item, you can use the first suggested method but using removeitem instead of removeallitems.

 

The syntax is (no brackets, of course): Actor/ContainerID.removeitem [item's FormID] [Number of items to remove]

 

Removing the esp "should" solve the issue too, but it depends on whether the laser pistol overrides an existing one and whether there's a custom mod applied to it. Else it will still crash when you hover your cursor over it, even with the esp removed. You can still apply the "removeitem" command after you have removed/disabled the esp, though (if it's a replacement, of course).

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If you have problems finding the Formid, i've used this method in the past to find it for 'mystery' or unplayable items from the player's inventory:

 

At the console, type this:

scof "MyItems.txt" <enter>

player.inv <enter>

 

Exit the game and look at the MyItems.txt file that will be in your main Fallout directory (the same one as FalloutNV.exe). All the items will be listed there. Then do removeitem like what Heffy said.

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Thanks a lot guys! That is great advice. I feel like every post there taught me something new. I suspect that the problem might be between EVE and Weapon Modifications Extended. I am going through the FNVEdit process and noticed that there were some issues there. The mentioned laser pistol had a short range scope attached to it. So even though the problem is solved now, i am going to try these techniques in any case just to get familiar with them. :-)

 

Thanks again!

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