0rigamiPhoenix Posted June 8, 2016 Share Posted June 8, 2016 (edited) Boy, oh boy, you guys aren't kidding when you say modding's a game within itself. It's taking me forever since I'm a blank slate. I use MO. What exactly is the Update.esm and various master esms that show up in the overwrite file? If they are made into mods, do they have to be done individually, or is it ok for them all to be made into a single mod? (Crazy inconvenient that you can't make individual files in the overwrite folder into their own mods, you're only allowed to do the whole folder) What should I do with the errors found in the main esm files? There's A LOT. Weapon and Armor Fixes Remade needs a patch for SkyRe and Immersive Creatures, but what they offer is very confusing. I can do the master switcher script, but it's so outdated, is it even worth it to download WAFR? Lootification uses an XML, tell me what this is and what I should be doing with it. Also, every time the tutorial mentions the Skyrim data folder, I freak out inside because I don't know if MO does those steps for you with its own process or if I need to manually put stuff inside there. I'm finding errors (in the spoiler) in Immersive Sounds - Aural Assortment - the esp patch it provides for Complete Crafting Overhaul has errors with all of the ebony rings. Removing these errors should cause no issues with either mod, right? Neither of the mod authors have answered me about this. [00:00] Checking for Errors in [08] IS-AA Complete Crafting Overhaul Patch.esp[00:00] JewelryRingEbonyAmethyst_JewelCraftKRY "Ebony Amethyst Ring (Flawless)" [ARMO:0600DBD0][00:00] ARMO \ Armature \ MODL - Model Filename -> [05030091] < Error: Could not be resolved >[00:00] JewelryRingEbonyDiamond_JewelCraftKRY "Ebony Diamond Ring (Flawless)" [ARMO:0600DBD1][00:00] ARMO \ Armature \ MODL - Model Filename -> [05030092] < Error: Could not be resolved >[00:00] JewelryRingEbonyEmerald_JewelCraftKRY "Ebony Emerald Ring (Flawless)" [ARMO:0600DBD2][00:00] ARMO \ Armature \ MODL - Model Filename -> [0503008F] < Error: Could not be resolved >[00:00] JewelryRingEbonyGarnet_JewelCraftKRY "Ebony Garnet Ring (Flawless)" [ARMO:0600DBD3][00:00] ARMO \ Armature \ MODL - Model Filename -> [05030094] < Error: Could not be resolved >[00:00] JewelryRingEbonyRuby_JewelCraftKRY "Ebony Ruby Ring (Flawless)" [ARMO:0600DBD4][00:00] ARMO \ Armature \ MODL - Model Filename -> [0503008E] < Error: Could not be resolved >[00:00] JewelryRingEbonySapphire_JewelCraftKRY "Ebony Sapphire Ring (Flawless)" [ARMO:0600DBD5][00:00] ARMO \ Armature \ MODL - Model Filename -> [0503008D] < Error: Could not be resolved >[00:00] JewelryRingEbonySapphire_JewelCraft "Ebony Sapphire Ring" [ARMO:06030040][00:00] ARMO \ Armature \ MODL - Model Filename -> [0503008D] < Error: Could not be resolved >[00:00] JewelryRingEbonyRuby_JewelCraft "Ebony Ruby Ring" [ARMO:06030041][00:00] ARMO \ Armature \ MODL - Model Filename -> [0503008E] < Error: Could not be resolved >[00:00] JewelryRingEbonyEmerald_JewelCraft "Ebony Emerald Ring" [ARMO:06030042][00:00] ARMO \ Armature \ MODL - Model Filename -> [0503008F] < Error: Could not be resolved >[00:00] JewelryRingEbonyOnyx_JewelCraft "Ebony Ring" [ARMO:06030043][00:00] ARMO \ Armature \ MODL - Model Filename -> [05030090] < Error: Could not be resolved >[00:00] JewelryRingEbonyAmethyst_JewelCraft "Ebony Amethyst Ring" [ARMO:06030044][00:00] ARMO \ Armature \ MODL - Model Filename -> [05030091] < Error: Could not be resolved >[00:00] JewelryRingEbonyDiamond_JewelCraft "Ebony Diamond Ring" [ARMO:06030045][00:00] ARMO \ Armature \ MODL - Model Filename -> [05030092] < Error: Could not be resolved >[00:00] JewelryRingEbonyTopaz_JewelCraft "Ebony Topaz Ring" [ARMO:06030046][00:00] ARMO \ Armature \ MODL - Model Filename -> [05030093] < Error: Could not be resolved >[00:00] JewelryRingEbonyGarnet_JewelCraft "Ebony Garnet Ring" [ARMO:06030047][00:00] ARMO \ Armature \ MODL - Model Filename -> [05030094] < Error: Could not be resolved > I haven't even touched BASH yet, so I want to know beforehand about the load order involved for patches from stuff like jars and FNIS. Should the master files they rely on be placed lower down (but still before the merged patch)? Which mods (if any) should ever be placed after the bashed patch? I am using Realistic Lighting Overhaul and need to decide between two ENBs: SkyRealism or RLO's. I want opinions on them both. I could end up trying them both out, but I still want to know what others think about the differences between them. (Also, ENB mods are supposed to be loaded before RLO, right?) Thank you for whatever help you can give me. Edited June 8, 2016 by 0rigamiPhoenix Link to comment Share on other sites More sharing options...
0rigamiPhoenix Posted June 14, 2016 Author Share Posted June 14, 2016 (edited) Ok, no one has answered, but I still have another question. I'm trying to run DynDOLOD's TexGen.exe but it says that there's no path, and according to the steps it should be running the "world.pas" script, which I can't seem to find anywhere in the files. What do? Edited June 14, 2016 by 0rigamiPhoenix Link to comment Share on other sites More sharing options...
Recommended Posts