Deleted1744345User Posted October 27, 2011 Share Posted October 27, 2011 The title nicely sums up the problem that I'm having. After talking with Mobius and not killing him, I walk up to the Courier's Brain to talk. The pod opens and the brain comes out, but I am unable to initiate any dialogue with the brain. I know it is a script-related problem, and I tried using console commands to allow me to talk to the brain, but nothing works. The stupid console doesn't even recognize any of the quest names, even when I am clearly copying the name from the GECK. :wallbash: The quest that I think is the culprit is NVDLC03BrainTankOpenTimer, where the line "Set NVDLC03DialoguePlayerBrain.bAllowDialogue to 1" is clearly not working as intended. I type it into the console and it still does not work. I really need to solve this in order to progress in OWB, so any help is appreciated. Also, I am using NVSE v2 beta 12. Here's the load order if it helps:FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmProject Nevada - Core.esmProject Nevada - Equipment.esmWMVM.esmCASM.espUHNV.espUHNV-Dead Money.espUHNV-Honest Hearts.espUHNV-OWB.espUHNV-Lonesome Road.espProject Nevada - Cyberware.espProject Nevada - Rebalance.espProject Nevada - Dead Money.espProject Nevada - Honest Hearts.espProject Nevada - Old World Blues.espAlternative Console Access.espFalloutNVCheatTerminal.espGambling.espSaveCass.espWMVM-DM.espWMVM-OWB.espWMVM-GRA.espWMVM-PN.espHDTshop.espnoautoaim.espDead Money - No Collar Explosion and No Poison Cloud.espWeaponModsExpanded.espProject Nevada - WMX.espWMX-DeadMoney.espWMX-HonestHearts.espWMX-OldWorldBlues.espWMX-LonesomeRoad.espWMX-GunRunnersArsenal.espWMVM-WMX.espWMVM-WMX-DM.espWMVM-WMX-GRA.espWMVM-WMX-HH.espWMVM-WMX-LR.espWMVM-WMX-OWB.espWMVM-PN-WMX.espNo Ash and Goo.espThe Weapon Mod Menu.esp Total active plugins: 48Total plugins: 48 Link to comment Share on other sites More sharing options...
Deleted1744345User Posted October 28, 2011 Author Share Posted October 28, 2011 After waiting a few days, I decided to fix the problem myself by toying around with the script for the player brain NPC. By trial and error, I have fixed the issue, but I still don't know what caused this problem to begin with. So just disregard this thread and delete this if necessary. Link to comment Share on other sites More sharing options...
Rinus454 Posted October 30, 2011 Share Posted October 30, 2011 I'm having the exact same problem, but haven't got a clue how to solve or get around it.. I tried skipping the entire stage, but this ends up in the think-tank turning hostile to me. Not really the way I wanted to solve the matter.. Isn't there some console command to just start a conversation or something? Cause I'm not that good with the GECK. :sad: Link to comment Share on other sites More sharing options...
Deleted1744345User Posted October 31, 2011 Author Share Posted October 31, 2011 I'm having the exact same problem, but haven't got a clue how to solve or get around it.. I tried skipping the entire stage, but this ends up in the think-tank turning hostile to me. Not really the way I wanted to solve the matter.. Isn't there some console command to just start a conversation or something? Cause I'm not that good with the GECK. :sad: The script line "Set NVDLC03DialoguePlayerBrain.bAllowDialogue to 1" is what allows the player to talk with the brain. But typing that doesn't work in the console for a number of reasons, which is irrelevant. If you know how to use the GECK, then you can create a fix by removing the quest stage requirement in the player brain's base NPC script. It is simply a matter of deleting a line or two and then saving. I don't remember what the line was, but even a novice scripter can find the line(s) and make an appropriate edit. If you don't know how to script now, you better start learning because the knowledge WILL save you a lot of headaches. I've also attached a plugin that should fix the problem (I deleted my original one). If it doesn't work, let me know. Otherwise, use it, talk to the brain, save, and then delete it if you wish. Link to comment Share on other sites More sharing options...
balexter Posted February 13, 2012 Share Posted February 13, 2012 well i have the same prob and your file sadly didnt work. any other ideas how to finish owb dlc? Link to comment Share on other sites More sharing options...
Pechis Posted July 1, 2012 Share Posted July 1, 2012 Sorry if i bump this, but im having the same problem and i cant fix it so i must ask, did somebody fixed it? Link to comment Share on other sites More sharing options...
Pechis Posted July 2, 2012 Share Posted July 2, 2012 Found the f***ing problem, there seems to be some kind fo glitch/bug i dont know, the problem was that i had the big brained perk, you have to remove it to be hable to talk to your brain, i downloaded the cheat terminal from here, nexusmods (http://newvegas.nexusmods.com/mods/45638) to delete the damn perk, i dont know how i got it so if anybody got this problem try deleting the big brained perk. Thanks Link to comment Share on other sites More sharing options...
ThePopulous Posted June 12, 2015 Share Posted June 12, 2015 Removing the Big Brain Perk did the job and worked for me. THANK YOU Pechis!!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
solariumbeta Posted December 12, 2018 Share Posted December 12, 2018 I'm having the exact same problem, but haven't got a clue how to solve or get around it.. I tried skipping the entire stage, but this ends up in the think-tank turning hostile to me. Not really the way I wanted to solve the matter.. Isn't there some console command to just start a conversation or something? Cause I'm not that good with the GECK. http://www.thenexusforums.com/public/style_emoticons/dark/sad.gifThe script line "Set NVDLC03DialoguePlayerBrain.bAllowDialogue to 1" is what allows the player to talk with the brain. But typing that doesn't work in the console for a number of reasons, which is irrelevant. If you know how to use the GECK, then you can create a fix by removing the quest stage requirement in the player brain's base NPC script. It is simply a matter of deleting a line or two and then saving. I don't remember what the line was, but even a novice scripter can find the line(s) and make an appropriate edit. If you don't know how to script now, you better start learning because the knowledge WILL save you a lot of headaches. I've also attached a plugin that should fix the problem (I deleted my original one). If it doesn't work, let me know. Otherwise, use it, talk to the brain, save, and then delete it if you wish. braintankfix.zip hello i found this topic i got same problem the brain no want to talk so i going try your fix hope it help me!! Link to comment Share on other sites More sharing options...
Recommended Posts