Deleted1790188User Posted June 8, 2016 Share Posted June 8, 2016 I've got some issues, or at least I suspect I do, when trying to use Settlement Keywords Expanded and all my settlement mods. I have to go to a different tab called SKE at the end of my other building tabs (thinks like defense, electricity, structures, ect) just to access some of the other resources in duplicate menus. Is SKE actually structured this way, or did I do something wrong? In general I just want to make sure my load order isn't terrible. Occasionally when trying to open the game it immediately CTDs as soon as opening, but then trying again it works fine. Sometimes this happens before the main menu even shows up, sometimes when trying to load a save, but it always works fine when I try again. Very odd. I've tried Loot, although I've heard it's a mixed bag, so I figured I'd ask for help here as I've gotten some really good help in the past. Thanks to anyone who can help! GameMode=Fallout4 Fallout4.esm=1SettlementKeywords.esm=1DLCRobot.esm=1ArmorKeywords.esm=1Snap'n Build.esm=1Homemaker.esm=1SpringCleaning.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLC_MainMenu.esm=1Unofficial Fallout 4 Patch.esp=1Homemaker - SK Integration Patch.esp=1Homemaker - Greenhouse and Bunker Disabler SK.esp=1Homemaker - Unlocked Institute Objects SK.esp=1DD_AIO_I_Hate_You_All.esp=1LongerPowerLines3x.esp=1BetterGenerators.esp=1Eli_Fixed Dressers.esp=1Armorsmith Extended.esp=1Armorsmith Automatron.esp=1Reverb and Ambiance Overhaul.esp=1Higher Female Protagonist Voice - Type D1.esp=1Higher Female Protagonist Voice - Type D1 - DLC1-Automatron.esp=1Craftable Armor Size - Fix Material Requirements.esp=1Craftable Armor Size.esp=1LegendaryModification.esp=1LegendaryModification2LM.esp=1LegendaryModification2LMAKPatch.esp=1LegendaryModificationMisc.esp=1LegendaryModificationCSA.esp=1LegendaryModificationGroknak.esp=1BTInteriors_Project.esp=1WET.esp=1InteriorsEnhanced.esp=1DeadBodyCollision.esp=1ImmersiveVendors.esp=1CBBE.esp=1dD-Enhanced Blood.esp=1BetterSettlers.esp=1BetterSettlersNoLollygagging.esp=1SettlersRename.esp=1Lore Friendly Posters.esp=1DarkerNights.esp=1TrueStormsFO4.esp=1TrueStormsFO4-ClimateSettings.esp=1DarkerNightsDetection.esp=1DarkerNights-TrueStorms.esp=1AltChameleonVisuals.esp=1EveryonesBestFriend.esp=1Journal.esp=1Journey_CaravanTravel.esp=1Journey_Realistic.esp=1SMC.esp=1maleringSTR.esp=1femaleringCHA.esp=1Campsite.esp=1SC_ExpandedAnimation.esp=0SC_ExpandedBuildings.esp=0SC_ExpandedConcrete.esp=0SC_ExpandedDirtGrass.esp=1SC_ExpandedHedges.esp=1SC_ExpandedLanterns.esp=1Crafting Workbench.esp=1Crafting Workbenches - Ammo.esp=1Crafting Workbenches - Ammo Special.esp=1Crafting Workbenches - Automatron DLC.esp=1Crafting Workbenches - Junk Items.esp=1VisibleWeapons.esp=1ExpandedSettlementBuildings.esp=1Move that Workbench!.esp=1Build High - Expanded Settlements.esp=1Companion Fall Damage Immunity.esp=1Dogmeat's Backpack.esp=1ConstructionLight_Brighter_Shadows.esp=1LegendaryModification - DLC Far Harbor.esp=1BrighterSettlementLights_ExtraBrightv1.1.esp=1Higher Female Children Voice.esp=1My_Minutemen.esp=1Business Settlements.esp=1BusinessSettlements-SKPatch.esp=1DD_Khassar_De_Templari_Increased_build.esp=1Fallout Loot Overhaul.esp=1Homemaker F4LO Comp Patch.esp=1LogicalJunkWeight.esp=1MoBettaScrap.esp=1WastelandWorkshopPatch.esp=1SpringCleaningCompatibilityPatch.esp=1Insignificant Object Remover.esp=1OCDispenser.esp=1OCDecorator.esp=1MoreOrLessXP-Crafting.esp=1Colored Workshop Lights.esp=1AWKCRPatch-UFO4P.esp=1Better Vendor Stalls.esp=1Northland.esp=1Minutemenoverhaul.esp=1Homemaker - Bunker Disabler SKE.esp=1Homemaker - Greenhouse Disabler SKE.esp=1Homemaker - Streetlights Use Passive Power SKE.esp=1Homemaker - Unlocked Institute Objects SKE.esp=1SKE_OCD_Patch.esp=1Homemaker - Greenhouse and Bunker Disabler SKE.esp=1GruffyddsSignsAndPosters.esp=1SignsOfTheTimesCategorized.esp=1FunctionalDisplays.esp=1FunctionalDisplays-Patch-DLC01.esp=1FunctionalDisplays-Patch-DLC03.esp=1FunctionalDisplays-AID-Vanilla.esp=1FunctionalDisplays-MISC-Vanilla.esp=1FunctionalDisplays-Weapons-Vanilla.esp=1FunctionalDisplays-Patch-SKE-OCD.esp=1FunctionalDisplays-Collectibles.esp=1AlternateSettlements.esp=1DLC_PATCH_ENG.esp=1DLC_SK_Patch.esp=1FarHarborHomemakerFix.esp=1SettlementContainers_NoRespawn.esp=1SprintFix.esp=1NX Pro - Farm Core.esp=1NX Pro - Harvest Overhaul.esp=1NX Pro - Farm Core - Fallout Loot Overhaul.esp=1NX Pro - Farm Core - Homemaker.esp=1NX Pro - Farm Core - Spring Cleaning.esp=1NX Pro - Farm Core - No Requirements.esp=1Northland Diggers.esp=1 Link to comment Share on other sites More sharing options...
Wraiven Posted June 9, 2016 Share Posted June 9, 2016 SKE is actually structured this way... Before BEths last patch there was a workshop keyword limit which has thenm since been raised, but most mods that were using SK before the patch will still require them to use sk instead of using vanilla keywords Link to comment Share on other sites More sharing options...
Sharlikran Posted June 10, 2016 Share Posted June 10, 2016 (edited) It's easier for me to just answer questions in my comments section. If I don't check here, which I don't do often, then I won't see your question. This should be your load order: Fallout4.esm=1 DLCRobot.esm=1 DLCworkshop01.esm=1 DLCCoast.esm=1 SpringCleaning.esm=1 ArmorKeywords.esm=1 SettlementKeywords.esm=1 Homemaker.esm=1 Snap'n Build.esm=1 Unofficial Fallout 4 Patch.esp=1 DD_AIO_I_Hate_You_All.esp=1 LongerPowerLines3x.esp=1 BetterGenerators.esp=1 Eli_Fixed Dressers.esp=1 Armorsmith Extended.esp=1 Armorsmith Automatron.esp=1 Reverb and Ambiance Overhaul.esp=1 Higher Female Protagonist Voice - Type D1.esp=1 Higher Female Protagonist Voice - Type D1 - DLC1-Automatron.esp=1 Craftable Armor Size - Fix Material Requirements.esp=1 Craftable Armor Size.esp=1 LegendaryModification.esp=1 LegendaryModification2LM.esp=1 LegendaryModification2LMAKPatch.esp=1 LegendaryModificationMisc.esp=1 LegendaryModificationCSA.esp=1 LegendaryModificationGroknak.esp=1 BTInteriors_Project.esp=1 WET.esp=1 InteriorsEnhanced.esp=1 DeadBodyCollision.esp=1 ImmersiveVendors.esp=1 CBBE.esp=1 dD-Enhanced Blood.esp=1 BetterSettlers.esp=1 BetterSettlersNoLollygagging.esp=1 SettlersRename.esp=1 Lore Friendly Posters.esp=1 DarkerNights.esp=1 TrueStormsFO4.esp=1 TrueStormsFO4-ClimateSettings.esp=1 DarkerNightsDetection.esp=1 DarkerNights-TrueStorms.esp=1 AltChameleonVisuals.esp=1 EveryonesBestFriend.esp=1 Journal.esp=1 Journey_CaravanTravel.esp=1 Journey_Realistic.esp=1 SMC.esp=1 maleringSTR.esp=1 femaleringCHA.esp=1 Campsite.esp=1 SC_ExpandedAnimation.esp=0 SC_ExpandedBuildings.esp=0 SC_ExpandedConcrete.esp=0 SC_ExpandedDirtGrass.esp=1 SC_ExpandedHedges.esp=1 SC_ExpandedLanterns.esp=1 Crafting Workbench.esp=1 Crafting Workbenches - Ammo.esp=1 Crafting Workbenches - Ammo Special.esp=1 Crafting Workbenches - Automatron DLC.esp=1 Crafting Workbenches - Junk Items.esp=1 VisibleWeapons.esp=1 ExpandedSettlementBuildings.esp=1 Move that Workbench!.esp=1 Build High - Expanded Settlements.esp=1 Companion Fall Damage Immunity.esp=1 Dogmeat's Backpack.esp=1 ConstructionLight_Brighter_Shadows.esp=1 LegendaryModification - DLC Far Harbor.esp=1 BrighterSettlementLights_ExtraBrightv1.1.esp=1 Higher Female Children Voice.esp=1 My_Minutemen.esp=1 Business Settlements.esp=1 BusinessSettlements-SKPatch.esp=1 DD_Khassar_De_Templari_Increased_build.esp=1 Fallout Loot Overhaul.esp=1 Homemaker F4LO Comp Patch.esp=1 LogicalJunkWeight.esp=1 MoBettaScrap.esp=1 WastelandWorkshopPatch.esp=1 SpringCleaningCompatibilityPatch.esp=1 Insignificant Object Remover.esp=1 OCDispenser.esp=1 OCDecorator.esp=1 MoreOrLessXP-Crafting.esp=1 Colored Workshop Lights.esp=1 AWKCRPatch-UFO4P.esp=1 Better Vendor Stalls.esp=1 Northland.esp=1 Minutemenoverhaul.esp=1 Homemaker - Bunker Disabler SKE.esp=1 Homemaker - Greenhouse Disabler SKE.esp=1 Homemaker - Streetlights Use Passive Power SKE.esp=1 Homemaker - Unlocked Institute Objects SKE.esp=1 SKE_OCD_Patch.esp=1 Homemaker - Greenhouse and Bunker Disabler SKE.esp=1 GruffyddsSignsAndPosters.esp=1 SignsOfTheTimesCategorized.esp=1 FunctionalDisplays.esp=1 FunctionalDisplays-Patch-DLC01.esp=1 FunctionalDisplays-Patch-DLC03.esp=1 FunctionalDisplays-AID-Vanilla.esp=1 FunctionalDisplays-MISC-Vanilla.esp=1 FunctionalDisplays-Weapons-Vanilla.esp=1 FunctionalDisplays-Patch-SKE-OCD.esp=1 FunctionalDisplays-Collectibles.esp=1 AlternateSettlements.esp=1 SettlementContainers_NoRespawn.esp=1 SprintFix.esp=1 NX Pro - Farm Core.esp=1 NX Pro - Harvest Overhaul.esp=1 NX Pro - Farm Core - Fallout Loot Overhaul.esp=1 NX Pro - Farm Core - Homemaker.esp=1 NX Pro - Farm Core - Spring Cleaning.esp=1 NX Pro - Farm Core - No Requirements.esp=1 Northland Diggers.esp=1 These should be removed as they are for SK v0.8 DLC_PATCH_ENG.esp=1 DLC_SK_Patch.esp=1 FarHarborHomemakerFix.esp=1 DLC_MainMenu.esm=1 Homemaker - SK Integration Patch.esp=1 Homemaker - Greenhouse and Bunker Disabler SK.esp=1 Homemaker - Unlocked Institute Objects SK.esp=1 Both are frameworks. If all weapons and armor and settlement mods follow these mods there are no need for compatibility patches between them. Without them you have: Mod A.esp Mod B.esp Mod C.esp Patch for Mod A&B.esp Patch for Mod B&C.esp Patch for Mod A&C.esp With them you have: AWKCR or SKE.esm Mod A.esp Mod B.esp Mod C.esp Then if you have other menu issues please explain what you are missing or don't see. The reasons for the menu being separate are all explained in my sticky posts. Basically mod authors don't want the vanilla menus altered because it creates compatibility issues with mods. Also altering menus means compatibility patches for mods altering the menus as mannyi31 mentioned. Edited June 10, 2016 by Sharlikran Link to comment Share on other sites More sharing options...
Deleted1790188User Posted June 10, 2016 Author Share Posted June 10, 2016 Cool, thank you both for filling me in! Now I get why it's done that way - I changed from the original Settlement Keywords and I was confused as to why everything's moved around and why I couldn't find things, but this works great for me now with your load order. I've unfortunately run into another issue, but I don't think it's related to this one at all, so I can happily build my settlements. Thanks again, and amazing work on the mod! Link to comment Share on other sites More sharing options...
Recommended Posts