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Lip syncing automatron voices to human head/npc


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Hey all, newbie modder here. I'm working on a simple little thing I named Wintermute as a learn-by-doing project but has run into some problems.

The npc uses the default automatron voices and quests but this unfortunately seem to cause glitches and twitches with dialogue. I extracted the voices from the "DLCRobot - Voices_en.ba2" and ran them through unfuz and from what I see they contain .lip files which I assume are tweaked to animate an automatron head and cause havoc on a human variant?

 

My question now is how do I generate new lip files for a human head and how do I override the default ones in "DLCRobot - Voices_en.ba2" to fix this?

I've manged to fire up the 32-bit CreationKit for processing as recommended but either the files result still use the automatron head or they're not detected by the game. Also the npc is templated from the automatron so I suppose there might be something inherited that says not to use a human head but I don't know where or how to check that...

 

Thankful for any tips! :smile:

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