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Some NPCs missing Hair, others missing eyes, already tried reinstallin


133794m3r

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I've already tried completely uninstalling oblivion, and then reinstalling it. And the NPCs in question still don't have their hair/eyes. After reinstalling it all, going back and doing everything again, a few of the NPCs gained their hair, but still random NPCs from the default oblivion still don't have eyes/hair randomly.

 

Load order:

 

Oblivion.esm

GTAesgaard_2.esm

Cybiades.esm

Windfall.esm

Open Cities Resources.esm

Qarls_Harvest.esm

Oscuro's_Oblivion_Overhaul.esm

CyrodiilUpgradeResourcePack.esm

Kvatch Rebuilt.esm

CURP_Controller.esm

CM Partners.esm

Cobl Main.esm

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

Quiet Feet Complete.esp

Bedrollsanyone.esp

ClocksOfCyrodiil.esp

ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp

Cyrodilic Brandy.esp

Oblivion Cats v0.22b.esp

Qarls_Harvest.esp

RAEVWD Cities.esp

RAEVWD New Sheoth.esp

RAEVWD Imperial City.esp

Living Economy.esp

Living Economy - Items.esp

Cutthroat Merchants.esp

moDem's City Life.esp

C&C - The Blackwood Company.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

MaleBodyReplacerV4.esp

CM_Better Wine.esp

Darkgreen Glass Armour.esp

Weapon Expansion Pack for Oblivion Nthusiasts.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

Oscuro's_Oblivion_Overhaul.esp

OOO-Water_Weeds.esp

OOO-No_Guild_Ownership.esp

OOO-BirthSigns.esp

OOO-DaedraLord_Quests.esp

OOO-DLT_Immersion.esp

OOO-Magic_Effects+Enchantments.esp

OOO-Magic_Effects+Spells.esp

OOO-Magic_Game_Settings.esp

OOO-Potions.esp

Qarls_Harvest - OOO Patch.esp

C&C - The Blackwood Company - OOO.esp

LE_GrowPlants.esp

Ivellon.esp

OCC-Ivellon-Patch.esp

AnvilBayExpansion.esp

Banes Lair of the Witchking.esp

ChangeinManagement.esp

The Contented Prisoner V 2.esp

DarknessHollows.esp

FuseFruitMachine.esp

FuseSnailRacing.esp

GoldenCrest.esp

Jagnot- Imperial City Library V1.3.esp

JolardHome.esp

Kvatch Rebuilt.esp

OCR + Kvatch Rebuilt Patch.esp

Kvatch Rebuilt - OOO Compatibility.esp

KumikoManor.esp

OldCrowInn.esp

LetThePeopleDrink.esp

LordKain_Adash_World.esp

Malevolent.esp

OCR + Malevolent Patch.esp

Nascosto Isles 3.esp

Northern Front.esp

GTAesgaard.esp

GTAesgaard_2.esp

Servant of the Dawn.esp

Ship Wrack.esp

TempleoftheFullMoon.esp

The Ayleid Steps.esp

TheStorytellersBrotherQuest.esp

Trial of Achilles.esp

VHBloodlines 1.2.esp

Windfall.esp

za_bankmod.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp

DLCfrostcrag.esp

Kvatch Rebuilt_Frostcrag Reborn.esp

DLCFrostcrag - Unofficial Patch.esp

OCOD+FrostcragSpire Patch.esp

FrostcragRebornCobl.esp

Knights.esp

Knights - Unofficial Patch.esp

OCC-KOTN-Patch.esp

Cybiades.esp

CybiadesDungeon.esp

TOTF.esp

OCR + TOTF Patch.esp

The Lost Spires.esp

OCR + Lost Spires Patch.esp

Blood&Mud.esp

Origin of the Mages Guild.esp

HoarfrostCastle.esp

BrewHouse.esp

HeartOftheDead.esp

Viking Village.esp

Villages1.1.esp

xuldarkforest.esp

LostSpires-DarkForest patch.esp

xulStendarrValley.esp

xulTheHeath.esp

XulEntiusGorge.esp

xulFallenleafEverglade.esp

LostSpires-Everglade patch.esp

xulColovianHighlands_EV.esp

xulChorrolHinterland.esp

mythsandlegends.esp

xulBeachesOfCyrodiilLostCoast.esp

BrewHouse-LostCoast patch.esp

xulBravilBarrowfields.esp

xulLushWoodlands.esp

xulAncientYews.esp

xulAncientRedwoods.esp

xulCloudtopMountains.esp

xulArriusCreek.esp

xulPatch_AY_AC.esp

HeartoftheDead-ArriusCreek patch.esp

xulRollingHills_EV.esp

xulPantherRiver.esp

Blood&Mud-PantherRiver patch.esp

xulRiverEthe.esp

xulBrenaRiverRavine.esp

xulImperialIsle.esp

Fuses Snail Racing Unique Landscapes Imperial Isle patch.esp

xulBlackwoodForest.esp

xulCheydinhalFalls.esp

Blood&Mud-CheydinhalFalls patch.esp

TearsOfTheFiend-CheydinhalFalls patch.esp

KvatchRebuilt-CheydinhalFalls patch.esp

Villages-CheydinhalFalls patch.esp

xulAspenWood.esp

xulSkingradOutskirts.esp

xulSnowdale.esp

FrostcragReborn-Snowdale patch.esp

OOO-Snowdale Patch.esp

xulCliffsOfAnvil.esp

OOOCliffsofAnvilPatch.esp

xulSilverfishRiverValley.esp

xulImperialCitySewerExits.esp

Moriarcis.esp

Salmo The Baker v2.0.esp

Open Cities New Sheoth.esp

Open Cities Outer Districts.esp

Open Cities Reborn.esp

Open Cities Reborn B&M Additions.esp

OCR + OOO Patch.esp

OCR+ULCH Patch.esp

OCC-COBL-Wells.esp

OCR+ULBWForest Patch.esp

OCR+Cheydinhal Falls Patch.esp

OCR+ULSkingradOutskirts Patch.esp

BarrowFields-Blood&Mud-Patch.esp

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

Harvest [Flora] - DLCVileLair.esp

Harvest [Flora] - DLCFrostcrag.esp

100% Harvest Chance.esp

Cliff_BetterLetters.esp

Leviathan Soulgems.esp

moremerchantmoneyv1.1.esp

P1DkeyChain.esp

Axebane_RealHunger25.esp

More Capacity Encumbrance.esp

More Realistic Encumbrance.esp

More Realistic Encumbrance with Fatigue.esp

More Capacity Encumbrance with Fatigue.esp

Syc_AtHomeAlchemy.esp

No psychic guards v1.2.esp

Toaster's Legendary Skills & Stats.esp

Toaster's Legendary Mastery.esp

OOO-Level_Normal.esp

Beautiful People.esp

Beautiful PeopleV22 - MaleReplacerV4.esp

bgBalancingEVCore.esp

bgBalancingEVNoSIVersion_Core_still_required.esp

bgMagicEV.esp

bgMagicItemSigil.esp

bgMagicEVStartspells.esp

bgMagicBonus.esp

bgMagicEVAddEnVar.esp

bgMagicEVPaperChase.esp

bgMagicAlchemy.esp

bgMagicPotionNumberSoulGemValue.esp

bgBalancingEVOptionalNPCDiversity, Beautification.esp

bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp

bgBalancingEVLAMEAddition.esp

bgBalancingEVLAMEGlue.esp

bgBalancingEVOptionalNPCDiversityLAME.esp

k_HOD_RBP_patch.esp

bgIntegrationEV.esp

Silverfish&bgIntegrationPatch.esp

GrowPlants-ChorrolHinterland patch.esp

TheOubliette.esp

bgMagicEVShader.esp

bgMagicShaderLifeDetect.esp

bgMagicLightningbolt.esp

CybBPcompatibility.esp

CyrodiilicBrandy.esp

FF_VV_Overhauled.esp

Cobl Glue.esp

Cobl Si.esp

Cobl Tweaks.esp

OOO 1.32-Cobl.esp

 

 

 

It's all been sorted with BOSS, and I'm using ArchiveInvalidated! from tesnexus, to make sure that everything will work properly. I cannot explain why the characters don't have hair since I've not ran PyFFI's Nifskope on any of the meshes in the character folder, and even after reinstallation they still didn't have the proper meshes. Installing Ren's seems to have done a bit to help it. But now it's back to how it is. It's random NPCs and I cannot figure out which it is, since I don't know an easy way to track down what meshes are missing from them. The most recent one that I saw was Jensine, she has black balls for eyes, and no hair. It's bothering me way more than it should and I cannot explain why this is happening as it is.

Edited by 133794m3r
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This sounds like it's possibly a Windows UAC issue.

 

Are you running Windows Vista/7 and is your \Oblivion\ or \Steam\ directory in the default location (C:\Program Files\)? If so, Windows UAC is known to cause all kinds of issues while modding Oblivion and it's highly recommended to go ahead and move steam to somewhere Windows UAC doesn't affect, like C:\Games and reinstall Oblivion. If you're on XP you can skip all of this as Windows UAC isn't implemented.

 

Then, go ahead and install OBMM and/or Wrye Bash and run BSA Redirection as your form of Archive Invalidation one time. Without using some form of Archive Invalidation Oblivion has problems with using user created textures and animations instead of the vanilla content. BSA Redirection is the best solution to Archive Invalidation as it's practically fool proof and never needs to be updated after you've done it once.

 

The next step for a Steam installation is to use File Date Changer to roll back the "Last Modified" dates of all of the .bsa archives that come in your Vanilla Oblivion install (plus the DLC of course) to somewhere around 2005. This is necessary for BSA Redirection to work properly.

 

From here, be sure to make at least one character save in Oblivion so that you have a known working standard. I personally recommend playing through the tutorial dungeon (the sewers) up until right before the exit that allows you to change your character's aspects and keeping that save around permanently. This gives you a good testing base for adding mods in the future and you never have to play through the sewers again.

 

Now you're ready to start modding. I'd say take it easy and try something simple like a sword or a simple texture replacer and then go ensure that it's actually taking effect in your game. Moving on you can add other mods, though I recommend installing them one or two at a time and trying them out for a little bit before adding more. This way when an issue does occur (and it's bound to happen) you'll have a pretty good idea of where to start troubleshooting.

 

Here's a list of mods I'd recommend for any Oblivion install whether you're after grossly modded content or not:

The Unofficial Oblivion Patch and the Unofficial Patch Supplementals (Be sure to get the Shivering Isles patch for SI and the Unofficial Official Mods Patch for any other DLC you may be running)

Darn UI or Dark Darn UI

Natural Environments or All Natural

MiniMap

 

ArchiveInvalidationInvalidated! uses the same method as OBMM and Wrye Bash so it's your choice there.

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Download and install Refscope: http://www.tesnexus.com/downloads/file.php?id=21862

 

In game you can hold your cursor over the NPC that is having issues and you can find what the missing textures or meshes are and what mod was supposed to supply them. This will let you know if there is need to install any particular mod again or perhaps find a mod later in the load order that might be conflicting with the one that has the missing textures.

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Might be a cobl problem. Disappering textures arn't that rare problem with cobl. I had the same problem with cobl and deactivated all cobl esp. Don't remember wich one it was that causes the problems. But by activating them step to step, I found out, wich one it was in my game. only use the ones that are really needfull for your game.

 

Have fun :thumbsup:

Harvald

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  • 2 weeks later...
  • 3 weeks later...

Evening gents.

I've been having a similar problem. It's been a while since I played Ob IV and spent last night installing the whole shebang.

I'm having a problem of missing eyes and/or double irises (freakish). This affects mostly vanilla races (I have saram and corean races and they look fine). Some moonshadow elves have missing eyes entirely; some mystic elves have missing hair textures (have braids but no hair on top). The NEC elves look fine. All vanilla races have black eyes, except for 2 vanilla imperials which I started games with (one male and one female), which have double irisis. I also have an Amidala Character with double irisis. I read in the Amidala character's README that this may happen if you have too many beauty mods (or lots of mods which affect eyes and hairs). I have tried disabling them at times, but there's no change in effect. I even disabled all beauty mods at one point and the eyes were still the same freakish black or double irisis (the game didn't CTD to my amazement).

 

Is it ok if I post my mod list? Maybe I'm overlooking something. I remember having the problem of missing eyes/ black eyes before and was able to solve it quickly. I just don't remember what I did.

 

Thank you.

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Try and get one of the googly eye mods to see if that takes care of your issue.

 

Thank you, I'll give it a try.

I thought about another workaround: since I backed up the original Data folder without installing an mods, any chance that this eye problem for vanilla races can be fixed by merging the backup into my current Data folder (of course only the vanilla races folder inside the Data folder)?

 

Thank you.

Edited by liquidjesus
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