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HELP! My mod wont work :(


BOND777

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So, i tried to make a mod okay? so i finished it, it was supposed to be a sword, have no idea how to much swords, so i removed the backpack and the fire from the shishkabab and then retextured it, then opened up geck went to the sheshkab renamed it and it's id clicked creat new bla, then i opened it again inserted my .nif model to replace the shishkabab then it worked then for the textures i went to texture sets and so on created every thing put the textures everything worked untill i reached the part with the world model, if you don't know what a world model is, it's the object you see on the floor or wherever the item is, so first i didn't want to put a world model so i left it with it's default, then i put it in the game aka, camp forlon hopes jail found it but it was the default shiskabab ._. so i edited the world model and used the .nif model of my sword, since i didn't know how to creat a world model i just used my model then i put it in the game again went there, and found my sword two problems though: i couldn't pick it up there was no press e to pick this up etc, secondly it had default textures of the sheshkabab what should i do? ._. IF YOU NEED THE FILES ASK ME AND I WILL ZIP IT AND UPLOAD IT. Edited by BOND777
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So, i tried to make a mod okay? so i finished it, it was supposed to be a sword, have no idea how to much swords, so i removed the backpack and the fire from the shishkabab and then retextured it, then opened up geck went to the sheshkab renamed it and it's id clicked creat new bla, then i opened it again inserted my .nif model to replace the shishkabab then it worked then for the textures i went to texture sets and so on created every thing put the textures everything worked untill i reached the part with the world model, if you don't know what a world model is, it's the object you see on the floor or wherever the item is, so first i didn't want to put a world model so i left it with it's default, then i put it in the game aka, camp forlon hopes jail found it but it was the default shiskabab ._. so i edited the world model and used the .nif model of my sword, since i didn't know how to creat a world model i just used my model then i put it in the game again went there, and found my sword two problems though: i couldn't pick it up there was no press e to pick this up etc, secondly it had default textures of the sheshkabab what should i do? ._. IF YOU NEED THE FILES ASK ME AND I WILL ZIP IT AND UPLOAD IT.

 

 

 

Putting the weapon in as the world model will only create a static version allowing it no interactions. For your textures to show you must assign your new textures to the world model, If you don't want to create the world model for it you can use the existing world model of the original shiskebab and just assign your textures to it.

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So, i tried to make a mod okay? so i finished it, it was supposed to be a sword, have no idea how to much swords, so i removed the backpack and the fire from the shishkabab and then retextured it, then opened up geck went to the sheshkab renamed it and it's id clicked creat new bla, then i opened it again inserted my .nif model to replace the shishkabab then it worked then for the textures i went to texture sets and so on created every thing put the textures everything worked untill i reached the part with the world model, if you don't know what a world model is, it's the object you see on the floor or wherever the item is, so first i didn't want to put a world model so i left it with it's default, then i put it in the game aka, camp forlon hopes jail found it but it was the default shiskabab ._. so i edited the world model and used the .nif model of my sword, since i didn't know how to creat a world model i just used my model then i put it in the game again went there, and found my sword two problems though: i couldn't pick it up there was no press e to pick this up etc, secondly it had default textures of the sheshkabab what should i do? ._. IF YOU NEED THE FILES ASK ME AND I WILL ZIP IT AND UPLOAD IT.

 

 

 

Putting the weapon in as the world model will only create a static version allowing it no interactions. For your textures to show you must assign your new textures to the world model, If you don't want to create the world model for it you can use the existing world model of the original shiskebab and just assign your textures to it.

OK, but when i put the weapon in the game it shows the default shiskebab when i am using it. ._. Who ever helps me i am gonna give him or her a kudos.

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