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Are there any settlement/NPC behavior tutorials?


ZeroCore

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Hi.

 

I'm working on a mod that gives the player a new settlement to go to.

 

I don't know how to avoid spoilers with this one as details like this might be important, so I'll just say what I'm up to; do you know those big, flying-wing style jetliners that you occasionally see torn up and crashed into the landscape in Fallout 4? Well, I'm making a mod where a bunch of settlers (including a few ghouls who were aircraft mechanics in their pre-war days) found semi-functional bits of a few of these things, and then stuck them together into an actual flying jet.

 

And turned this jet into a flying settlement (they get around/go back down to scavenge for supplies with a small scout plane).

 

Also, I'm planning for this flying wing jetliner settlement to have improvised flak cannons on it which work like the cannons on the USS Constitution when you use those to bombard scavengers. I'll be taking a look at the scripting for those to see how it works.

 

In short, the idea is this:

 

Settlement creation and management at 10k feet in the air whilst fighting off SKY PIRATE RAIDERS WHO USE VERTIBIRDS by firing of flak explosions that fill the air all around you with loud bangs and plumes of black smoke and shrapnel.

 

 

Why bother with all of this? Simple: this aircraft has a fusion reactor system on board to power its engines (it pulls hydrogen out of water in the clouds to fuel fusion reactors). Excess plasma is collected up into a storage device and can be used with certain bits of junk to allow you to PRODUCE NEW FUSION CORES FOR YOUR POWER ARMOR AND/OR GATLING LASERS.

 

 

The thing of it is that I'm a complete noob when it comes to modding Fallout 4, and I have no idea how the settlement system works, and how I check to make sure that there are some things that the player can delete, and other things that they cannot. I'm also fairly lousy at making NPC's do... well... anything (I've had problems with that in Bethesda's games going all the way back to when I first started modding Oblivion; I could never get NPC's to do anything correctly).

 

As goes how much I have done on this mod, well, I have the plane's interior cell done, as well as the bulk of the plane and its interior done as well. I still have to figure out though to prevent the player from being able to delete certain objects and world effects (such as, oh, the plane itself and bits that come pre-built into it). I also have to figure out how to make NPC's actually do what I want them to do and not, say, stand around doing nothing and actually wander about the inside of the plane doing stuff. I also need to figure out how to make the hatch to the plane's exterior a door that only the player can use as I don't want the settlers falling off the wings to their deaths.

 

Which is something you will be able to do in this.

 

No, really; I'm going to make it so that you can SPARTA-KICK RAIDERS OFF THE EDGE OF THE PLANE TO THEIR DEATHS.

 

Also, you will be able to go skydiving if you wish.

 

I do not know how to make a parachute mod though, so I suggest wearing some power armor (or finding a parachute mod).

 

ANYWAY:

 

I'd very much appreciate it if someone could point me in the direction of any help that I could use to learn how NPC behaviors in Fallout 4 work, and how settlements can be created by modders. I'd very much like to get this mod done. I will post screenshots here on this topic once I have some to upload. If anyone can help in the mean time though, I'd appreciate it.

Edited by ZeroCore
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