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Posted (edited)

Ok So basically, I am using a script / quest function to rename NPCs by setting them to aliases. The problem is, I can't seem to get them to be removed from the alias, and switch to a new one to change the name.

 

As you see here is the script, It compiles fine, and looks correct to me. But using the option to remove the ref doesn't work, switching them to a diff ref doesn't work either.

"Once I give them a name, I can't change it after that"

 

 

 

If(iButton == 0)
            ArmorerAlias.AddRef(akActor)
            ElseIf(iButton == 1)
            ArtillerymanAlias.AddRef(akActor)
            ElseIf(iButton == 2)
            BartenderAlias.AddRef(akActor)
            ElseIf(iButton == 3)
            DoctorAlias.AddRef(akActor)
            ElseIf(iButton == 4)
            FarmerAlias.AddRef(akActor)
            ElseIf(iButton == 5)
            GuardAlias.AddRef(akActor)
            ElseIf(iButton == 6)
            MinutemenAlias.AddRef(akActor)
            ElseIf(iButton == 7)
            CitizenAlias.AddRef(akActor)
            ElseIf(iButton == 8)
            MechanicAlias.AddRef(akActor)
            ElseIf(iButton == 9)
            MercenaryAlias.AddRef(akActor)
            ElseIf(iButton == 10)
            RailroadAlias.AddRef(akActor)
            ElseIf(iButton == 11)
            WorkerAlias.AddRef(akActor)
            ElseIf(iButton == 12)
            OfficerAlias.AddRef(akActor)
            ElseIf(iButton == 13)
            NurseAlias.AddRef(akActor)
            ElseIf(iButton == 14)
            PriestAlias.AddRef(akActor)
            ElseIf(iButton == 15)
            PrisonerAlias.AddRef(akActor)
            ElseIf(iButton == 16)
            ScientistAlias.AddRef(akActor)
            ElseIf(iButton == 17)
            PaladinAlias.AddRef(akActor)
            ElseIf(iButton == 18)
            SynthAlias.AddRef(akActor)
            ElseIf(iButton == 19) ; Remove Names
            ArmorerAlias.RemoveRef(akActor)
            ArtillerymanAlias.RemoveRef(akActor)
            BartenderAlias.RemoveRef(akActor)
            DoctorAlias.RemoveRef(akActor)
            FarmerAlias.RemoveRef(akActor)
            GuardAlias.RemoveRef(akActor)
            MinutemenAlias.RemoveRef(akActor)
            CitizenAlias.RemoveRef(akActor)
            MechanicAlias.RemoveRef(akActor)
            MercenaryAlias.RemoveRef(akActor)
            RailroadAlias.RemoveRef(akActor)
            WorkerAlias.RemoveRef(akActor)
            OfficerAlias.RemoveRef(akActor)
            NurseAlias.RemoveRef(akActor)
            PriestAlias.RemoveRef(akActor)
            PrisonerAlias.RemoveRef(akActor)
            ScientistAlias.RemoveRef(akActor)
            PaladinAlias.RemoveRef(akActor)
            SynthAlias.RemoveRef(akActor)
            EndIf
EndEvent

 

 

Edited by Karel2015
Posted

I saw code for another script where they were using forceref. Then to "put it back" they used a forceref again with an alias with the original name. Maybe that will work for you?

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