FcukRaider Posted October 28, 2011 Share Posted October 28, 2011 I'm working on a mod to replace all the posters and biillboards. I was about half way through when I decided to test it, pretty stupid I know. Long story short, the game will not load if the .dds files are not the right size. Anyone know how to get the correct image sizes? I found plenty of filze size changers for jpegs but it doesnt really help me because when you save them as .dds in gimp the file size increases. Any help is GREATLY appreciated, was hoping to get this mod out by tonight. Link to comment Share on other sites More sharing options...
Shantih Posted October 28, 2011 Share Posted October 28, 2011 I don't know if this will be helpful but you can use paint.NET to resize stuff and it's probably much easier than using Gimp. Of course depending on the size of the picture it will still be larger than a jpeg but it probably won't be huge either (Gimp is probably more fitted for work that demands layers and stuff). Link to comment Share on other sites More sharing options...
stevie70 Posted October 28, 2011 Share Posted October 28, 2011 I'm working on a mod to replace all the posters and biillboards. I was about half way through when I decided to test it, pretty stupid I know. Long story short, the game will not load if the .dds files are not the right size. Anyone know how to get the correct image sizes? I found plenty of filze size changers for jpegs but it doesnt really help me because when you save them as .dds in gimp the file size increases. Any help is GREATLY appreciated, was hoping to get this mod out by tonight.there is no "correct size" for the textures (except for the sizes, like shantih said, are always powers of 2), also, it's not always just the actual poster that's on the texture, there can be lots of other stuff on the same texture as well, like frames, or 4 different poster motives sharing the same texture - it all depends on the model they're applied to. so, to change a poster texture, you'd find a fitting poster model in geck and look up the item's model, then unpack the texture-bsa's to your hd (using fo-archive-utility or whatever) and locate the original texture (if you can't locate them, nifskope helps), and then you'd have size and layout of your desired texture & can just save it under a new name and rework it in photoshop (there's dds-plugins for ps by nvidia) or whatever. Link to comment Share on other sites More sharing options...
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