alanovichromanov Posted June 10, 2016 Share Posted June 10, 2016 I have a few things I would like to try out, but I'm not sure if they can be done in Nifskope. They may require work in Blender or similar programs, in which case I'm out of luck since I don't have the skills to use those or the time to learn. Anyway, here we go: 1. Is it possible to add DismemberSkinInstance data to meshes which don't have any? Or add more to meshes which already have some? I have tried this already, but I only managed to crash the CK with the results. I tried, for example, to set a hair mesh to use two body slots (adding to the one it already had) and set it up to use the hair and long hair slots. I also tried attaching a weapon (no dismember data) to a pair of gauntlets (the mesh that is used for the ArmorAddon, not the inventory object), with no successful results. 2. Can the blood object for armor be edited (or removed)? I notice that for weapons it is a separate niTriShape, but I cannot find the information on armor/body part meshes. The reason I would like to know is that I've "removed" parts from some armors by editing the alpha channel on their diffuse maps, but blood smears sometimes still appear on the "deleted" parts. I understand that editing the meshes in a 3d modeling program would be more sensible, but as I have already stated, that is beyond my current skills. Thanks in advance for any info you may provide. Link to comment Share on other sites More sharing options...
FrankFamily Posted June 10, 2016 Share Posted June 10, 2016 (edited) 2. There is no separate blood mesh for armors. The only way around it would be to actually remove those parts in a 3d modelling program and reexport, not just with alpha. 1. The weapon attached to the glove would be missing skinning (DismemberSkinInstance), you'd have to skin it, and that's not something you can do within nifskope, i believe you can hack it if it's only attached to a single bone (is what animated armor mods do since you can't have both) but that's not going to work for your hair thing.So yeah, use blender, there are tutorials for making armors with it that cover the whole thing.I believe it's posible to do it with this: http://www.nexusmods.com/skyrim/mods/49015/? probably quicker and easier? but haven't done it myself, i'm a 3dsmax guy i guess. the blender tuto would be this for example: http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_1 Edited June 10, 2016 by FrankFamily Link to comment Share on other sites More sharing options...
alanovichromanov Posted June 11, 2016 Author Share Posted June 11, 2016 Thanks for taking the time to answer, and for the information. As I feared, NifSkope wasn't intended to deal with the sort of things I want to try. Guess it's time to learn some basic 3D modelling then :/ Link to comment Share on other sites More sharing options...
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