jcro25 Posted October 29, 2011 Share Posted October 29, 2011 I have created a mod that edits many of the cells around the wasteland the terrain textures and meshes have been changed by using the landscape editor in the GECK. My mod also adds many new objects to the cells such as building and large objects.To make the Esp into an Esm I use fallout mod manager (FOMM) But it says its the Fallout 3 version?? Yet still changes my fallout new Vegas mod into an esm. So after I change my Esp into an Esm I then play the game..........When in game the terrain and default buildings I have moved return to their normal position???As well as this the terrain levels go back to default and then landscape textures I edited don't even show up I know for a fact that it isn't my load order or any mod conflicts because I'm not running any mods or DLC'S. I have been trying to find a solution for months now :wallbash: If anyone could help It would be hugely appreciated and I will credit you on my mod page :thumbsup: Thanks Link to comment Share on other sites More sharing options...
tunaisafish Posted October 29, 2011 Share Posted October 29, 2011 Use FNVEdit to turn on the ESM flag in the header, then rename the file from .esp to .esm. This way ensures that the additional records in the header are created. (That step is skipped if you use FOMM -> TESsnip.) Link to comment Share on other sites More sharing options...
jcro25 Posted October 30, 2011 Author Share Posted October 30, 2011 tunaisafish Thanks so much!! Link to comment Share on other sites More sharing options...
Rexdorchester Posted February 7, 2012 Share Posted February 7, 2012 Can I use the GECK to do that by adding .esm to the end of my saved name or will it just make my mod EXAMPLE.esm.esp? Link to comment Share on other sites More sharing options...
DarkVVolfV Posted February 8, 2012 Share Posted February 8, 2012 alternatively you can use fomm and go to spells and use "make esm" Link to comment Share on other sites More sharing options...
Rexdorchester Posted February 13, 2012 Share Posted February 13, 2012 alternatively you can use fomm and go to spells and use "make esm"BEST ADVICE EVAR! Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted February 13, 2012 Share Posted February 13, 2012 alternatively you can use fomm and go to spells and use "make esm"BEST ADVICE EVAR! Pretty sure this also skips the steps tunaisfish is referring to. Link to comment Share on other sites More sharing options...
cormell Posted February 24, 2014 Share Posted February 24, 2014 I've been using FOMM to make esm's for sometime. There is a long standing problem of the "clash" between NMM and FOMM in the Install Info folder. The problem and fix are well described by Gopher. Once again, I fell into the trap of using NMM. This time I have not been able to recover. ( Reloaded FOMM, cleared directories, etc. -- no luck) So.... I am going to switch to FNVEdit as tunaisafish has suggested. Problem is I don't see the option for making an esm from esp in FNVEdit. I'm sure it's there, I'm just not finding it. Could someone please direct me to the correct option. Link to comment Share on other sites More sharing options...
cormell Posted February 24, 2014 Share Posted February 24, 2014 Found it. There is a FNVEdit Manual that describes the process in Chapter 6,5.. http://www.nexusmods.com/newvegas/mods/38413/? Link to comment Share on other sites More sharing options...
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