jcro25 Posted October 29, 2011 Share Posted October 29, 2011 I have created a mod that edits many of the cells around the wasteland the terrain textures and meshes have been changed by using the landscape editor in the GECK. My mod also adds many new objects to the cells such as building and large objects.To make the Esp into an Esm I use fallout mod manager (FOMM) But it says its the Fallout 3 version?? Yet still changes my fallout new Vegas mod into an esm. So after I change my Esp into an Esm I then play the game..........When in game the terrain and default buildings I have moved return to their normal position???As well as this the terrain levels go back to default and then landscape textures I edited don't even show up I know for a fact that it isn't my load order or any mod conflicts because I'm not running any mods or DLC'S. I have been trying to find a solution for months now :wallbash: If anyone could help It would be hugely appreciated and I will credit you on my mod page :thumbsup: Thanks Link to comment Share on other sites More sharing options...
Werne Posted October 29, 2011 Share Posted October 29, 2011 If this program is the same as the one for FO3 this can help you, FNV Plugin Utility. Just load your plugin, go to save as and when it prompts you to write a name add ".esm" behind the name and it will be automatically transformed into a masterfile. Link to comment Share on other sites More sharing options...
jcro25 Posted October 29, 2011 Author Share Posted October 29, 2011 I tried that but doesn't work. Thanks though. Another thing I have noticed is that NPC'S and creatures I previously deleted respawn when I turn my file into an .esmPlease can someone help its soo annoying :wallbash: Link to comment Share on other sites More sharing options...
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