Glitshy Posted June 10, 2016 Share Posted June 10, 2016 I wonder if anyone knows a way to change the formula how damage is calculated. I am not very happy with the current formula as it just doesn't have enough impact and armour reducing effects therefore are just slight damage increases.I thought, there has to be a way to simply override the current formula with a mod, and if not currently, might a new version of F4SE change something about this inability? Every information appreciated Link to comment Share on other sites More sharing options...
Glitshy Posted June 11, 2016 Author Share Posted June 11, 2016 Anyone? Link to comment Share on other sites More sharing options...
tartarsauce2 Posted June 11, 2016 Share Posted June 11, 2016 well there's a damage thresh-hold resource that allows things to have damage thresh-hold which is a flat damage reductionthere's also the ability to jack up DR/ER values to higher levels, and if you want to universally raise damage up a bit too then there's damagetoPC damagebyPC values in global settingyou could always also jack up the values of armour penetration to higher rates as wellsay for instance you made damage to and by you 1.5X as much as it is now, and doubled DR/ER on various things... or quintupled it on the armours... that'd make an impact, but it is time consuming, I've done it before :s and then deleted everything I made lol whoops Link to comment Share on other sites More sharing options...
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