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Extending Launcher Range in Creation Kit.


ricemilk

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So this is my first time using a creation kit, and I'm confused as to how to implement this idea I have. I'd like to make a rocket launcher which fires a cluster of landmines at range. I've got most of it down already, but I don't know how to extend the launching range of the landmines. Whenever I fire, the cluster just lands at my feet. Can someone please offer a word of advice as to how I can make this work? Thanks in advance!

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some sort of time delay to that happening I think
because it's similar to MIRV from fatman probably, I looked for something to do with that
FatmanProjectileMIRV - FormID 001C6BFE
on the right hand side you should see an "Alt. Trigger" Timer: 0.6
I'm fairly certain 0.6 seconds is how long it takes therefore

you'll probably want to take a look at FatmanExplosionMIRVPack too just to see if there's anything wrong with what I've said maybe
although if you alter things based on what I said and it works then :tongue: nevermind wheeee
that MIRVpack thing is I think, the event that splits the thing into multiples as opposed to blowing up KABOOM

Edited by tartarsauce2
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if the landmines are of the "lobber" Projectile variety, the key for distance it will travel when fired is your "Speed" value on the projectile page. Lobbers like the vanilla landmines do not use Gravity or range, just how fast they are moving when they are launched.

 

you should duplicate a existing projectile and have a weapon use it as the forced projectile to test changes made to the projectile..

 

i am not sure on how you are trying to get the cluster to launch, but if its not like the vanilla MIRV, just change the projectile count on the weapon page.

 

if it is like the MIRV, you can set up a "carrier" projectile that has a explosion to spawn the "child" projectiles. its a bit more complex but as the poster above commented, just look at how it works with the MIRV projectiles^^

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