ricemilk Posted June 10, 2016 Share Posted June 10, 2016 So this is my first time using a creation kit, and I'm confused as to how to implement this idea I have. I'd like to make a rocket launcher which fires a cluster of landmines at range. I've got most of it down already, but I don't know how to extend the launching range of the landmines. Whenever I fire, the cluster just lands at my feet. Can someone please offer a word of advice as to how I can make this work? Thanks in advance! Link to comment Share on other sites More sharing options...
tartarsauce2 Posted June 11, 2016 Share Posted June 11, 2016 (edited) some sort of time delay to that happening I thinkbecause it's similar to MIRV from fatman probably, I looked for something to do with thatFatmanProjectileMIRV - FormID 001C6BFEon the right hand side you should see an "Alt. Trigger" Timer: 0.6I'm fairly certain 0.6 seconds is how long it takes thereforeyou'll probably want to take a look at FatmanExplosionMIRVPack too just to see if there's anything wrong with what I've said maybealthough if you alter things based on what I said and it works then :tongue: nevermind wheeeethat MIRVpack thing is I think, the event that splits the thing into multiples as opposed to blowing up KABOOM Edited June 11, 2016 by tartarsauce2 Link to comment Share on other sites More sharing options...
Hypertion Posted June 11, 2016 Share Posted June 11, 2016 if the landmines are of the "lobber" Projectile variety, the key for distance it will travel when fired is your "Speed" value on the projectile page. Lobbers like the vanilla landmines do not use Gravity or range, just how fast they are moving when they are launched. you should duplicate a existing projectile and have a weapon use it as the forced projectile to test changes made to the projectile.. i am not sure on how you are trying to get the cluster to launch, but if its not like the vanilla MIRV, just change the projectile count on the weapon page. if it is like the MIRV, you can set up a "carrier" projectile that has a explosion to spawn the "child" projectiles. its a bit more complex but as the poster above commented, just look at how it works with the MIRV projectiles^^ Link to comment Share on other sites More sharing options...
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