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Posted (edited)

Ok, I've made a mod to repair my weapons, it works simple. It adds an aid item that runs a script when consumed. The script is in the spoiler. Anyway, I would like to know is there some way to make the armor/outfits repair the same way, when the item is activated it runs the script that repairs the outfit by a certain percentage. I know there is a mod that does that for NV but unfortunately I don't have New Vegas so I can't see what it does.

 

 

 

scn werneWRK

 

float weapHealth

 

BEGIN ScriptEffectStart

 

; get the current weapon health percent

set weapHealth to player.getweaponhealthperc

 

; repair player weapon

player.set weapHealth to weapHealth + 25

 

; set the weapons new health percent

player.setWeaponHealthPerc weapHealth

 

END

 

 

Edited by Werne
Posted

You could do it. It will require FOSE functions that work with currently equipped armor. I did something like this in my Brisa Almodovar mod. Not as an ingestible, but the sequence of functions required wouldn't be much different to a script adapted to an aid item.

For Fallout NV, such a mod would require NVSE. There's no vanilla scripting way to repair armor in either game.

Posted (edited)
oops wrong thread, sorry about that. Edited by nivea
Posted

@rickerhk Yeah, I know it will require fose, vanilla scripting is extremely limited. Well, I'll go look at fose commands and see what I can do.

 

@nivea It happens.

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