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I need some advice for Rustbucket


marcmorr6

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https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/1770272

 

I have the companion working, I finally got armor to equip over the synth skeletal form, and he has a weapon default now...

 

My questions would be, what would be the best way to go about my other goals for him?

 

1. Have synth broken at vault 111 entrance

2. Do a repair quest similar to ED-E to active the synth companion

3. Add holotape backstory

4. Add to robot workbench

5. Upgrade to Gen 2 via workbench

6. Upon joining institute, option to upgrade to gen 3 fully custom synth / human

 

What I want to do is similar to things done already. /spoiler/ Curie goes from Ms Nanny to a synth woman /spoiler/

 

I have also seen synth enemies that lay and play dead until you trigger them, that coupled with Ed-E quest from New Vegas says having to repair him to start him as a companion is possible.

 

I have no idea how to write a holotape yet, any links would be appreciated.

 

Adding synths gen 1 and gen 2 to the robot workbench is a long term goal, but being able to upgrade the companion twice during its liketime would be interesting.

 

Joining the institute and entering the goo room for synths should be part of the story to make him full gen 3.

 

Lazygirls: Wintermute has a synth that you can change at will which is what I am basing that last idea on. She has been really helpful with creating this guy.

 

What is the next logical step on this companion? Does it matter what order I tackle these in? Can anyone help me flesh this guy out?

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