MooseUpNorth Posted October 30, 2011 Share Posted October 30, 2011 I'm attempting to fix http://www.newvegasnexus.com/downloads/file.php?id=40027 by devonpatterson. (The changes/fixes are mainly for personal use, but I intend to offer any fixes to the author once I'm done.) The last major issue I'm working on is a problem where the pack brahman, when set to stay put (or wander, or sandbox, or follow a neutral), will transition along with the player. I've ruled out the scripts, and my searching/fumbling hasn't revealed anything yet. Is there a flag somewhere that causes or prevents a follower from transitioning? Thanks in advance. (Off to examine the vanilla companions in the geck. With luck...) Link to comment Share on other sites More sharing options...
rickerhk Posted October 31, 2011 Share Posted October 31, 2011 You need to set a variable on the actor's script, 'Waiting' to 1. It doesn't need to control a package. You can use it just as a flag that you set in the result scripts along with your package variables.The game engine looks for that on TeamMates, and seems to transport the followers with you regardless of their package if it isn't set. Link to comment Share on other sites More sharing options...
MooseUpNorth Posted October 31, 2011 Author Share Posted October 31, 2011 You need to set a variable on the actor's script, 'Waiting' to 1. It doesn't need to control a package. You can use it just as a flag that you set in the result scripts along with your package variables.The game engine looks for that on TeamMates, and seems to transport the followers with you regardless of their package if it isn't set. Oh geez, many thanks. I would _never_ have thought to try anything like that. Going to add that in now. :-) Thanks again! Link to comment Share on other sites More sharing options...
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