devinpatterson Posted November 1, 2011 Author Share Posted November 1, 2011 (edited) yeah like wormwort power to peotect the burrow, kill the hoomans, yeah got to include cheezy-poofs, here in yosemite we have squirrels and racoons + bears with orange poop Oh yeah and we shouldn't over look the pro technology vs con tech faction/veiwpoint either. You'v got to imagine that could go into a deeper subject/plotline. If the tree dwellers are atheistic and scholarly it would make sense that they would see the value of technology (practical application as well as pure knowledge). The den dwellers being religious and more feral, (not to mention remembrances of times past when they were experimented upon at west-tek) could consider science a affront to nature, a dark aspect of mankind. That could be interesting because not only could you be asked to retrieve tech by the tree dwellers as a quest, you would also need to deal with the hostility of the den dwellers, who probably feel pretty strongly about science. In re: to other factions, the BOS would be interesting. Being mutants (the burrows) I could see them (BOS) open to exterminating them, but since they aren't a threat like supermutants a high rep or a few favors (quests performed) could stay their hand. As far as legion they seem to have a very low opinion of mutants, so I'm guessing they'd have no problem wiping out the burrows, and they or raiders would probably be the best choice for a defense/protection of the burrows questline. Orange poop....too funny ;D Yes fancy lad snack cakes, cheezy poofs and sugar bombs will be the burrows downfall Edited November 1, 2011 by devinpatterson Link to comment Share on other sites More sharing options...
greenknightfury Posted November 21, 2011 Share Posted November 21, 2011 I can understand why they didn't find this lore friendly at the time, but now the fact that even the real world government has done extensive experiments with using animals to perform different jobs/missions for them. So government experiments into creating a human-like intelligence in animals that could perform a variety of human useful tasks (apes, monkeys and raccoons immediately spring to mind), wouldn't be surprising at all in the Fallout Universe. I see this as extremely lore friendly and think it would be very interesting. Link to comment Share on other sites More sharing options...
devinpatterson Posted December 30, 2011 Author Share Posted December 30, 2011 (edited) but now the fact that even the real world government has done extensive experiments with using animals to perform different jobs/missions for them. So government experiments into creating a human-like intelligence . And then you throw two additional points in;1. The fallout world had fev, pan and other evolutionary viruses and was using them in various facilities before the war. 2. The fallout U.S.A had far less moral and ethical restrictions than our world in re: to human, much less animal testing. I know this seems like a daunting project, because were dealing with anthropomorphic-ized animals and that implies some heavy lifting with models and animations. But some animals are already humanoid, like the dog's (in Gorow333's monster costumes), while others may not need to have an altered model and might just skate by with new animations. Once we get past that, very little of the mod is going to require custom content, just a really solid storyline. Edited December 30, 2011 by devinpatterson Link to comment Share on other sites More sharing options...
nofear88 Posted December 31, 2011 Share Posted December 31, 2011 Not to sound funny or what not but I smell a furry similar type of creation happening here and its lore friendly! I would like to see that happen actually, certainly gives you something else to look and shoot at than the bog standrad Feral Ghoul we all love to shoot :dance: Link to comment Share on other sites More sharing options...
Jeoshua Posted December 31, 2011 Share Posted December 31, 2011 I dunno, I think some ideas are rejected for a reason. QFT. There were already enough talking animals in Fallout 2, and the designers felt that an entire city of them would have just made the game "silly". This was coming from a design group that thought Seymour was a good idea. Link to comment Share on other sites More sharing options...
greenknightfury Posted January 11, 2012 Share Posted January 11, 2012 I dunno, I think some ideas are rejected for a reason. QFT. There were already enough talking animals in Fallout 2, and the designers felt that an entire city of them would have just made the game "silly". This was coming from a design group that thought Seymour was a good idea. But are the necessarily silly? Not in my opinion, I mean after all how silly are Lakelurks or the intelligent Deathclaws...or centaurs? With all thier experiments in FO universe it is totally understandable and reasonable....besides doing it with raccoons gives another advantage that i hadn't thought of before, the most protected and beloved species of animals in china are the two species of panda...both more closely related to the raccoon than any other animal. Admittedly it could be played as silly and slapstick or as quite serious and even dark given the attitudes that would likely make most people try to kill them. "Look at that freaky crittter it's using tools and talkin'! Kill it quick!", would be the most likely reaction of most people considering the reaction to the other not human intelligences running around supermutants and ghouls. Link to comment Share on other sites More sharing options...
Jeoshua Posted January 11, 2012 Share Posted January 11, 2012 They don't "have to be" silly... but the Burrows most certainly was too silly to be put into the game. I really think the designer of that document was tripping on something or had been hanging out with his kids too much. The feeling I got from reading the intent there was something on the order of Ewoks without the carnivorous empire-killing bent. In other words, useless cute creatures who need your hewp. Daaaaawwww gag me. Now, if there were some kind of mod which featured Anthropomorphic creatures in the vein of The Isle of Dr Morreau, complete with atavistic tendencies, moral quandries, and "failed experiments"... that I could see as fitting into the world. But this? No. Link to comment Share on other sites More sharing options...
greenknightfury Posted January 11, 2012 Share Posted January 11, 2012 They don't "have to be" silly... but the Burrows most certainly was too silly to be put into the game. I really think the designer of that document was tripping on something or had been hanging out with his kids too much. The feeling I got from reading the intent there was something on the order of Ewoks without the carnivorous empire-killing bent. In other words, useless cute creatures who need your hewp. Daaaaawwww gag me. Now, if there were some kind of mod which featured Anthropomorphic creatures in the vein of The Isle of Dr Morreau, complete with atavistic tendencies, moral quandries, and "failed experiments"... that I could see as fitting into the world. But this? No. See I see them as far more a "Secret of Nimh" touch....they would be like the rats of Nimh highly intelligent and very paraniod of the humans while having a somtimes very bloody ccnflict over how to deal with humans or to separate themselves entirely. As to Moreaus (term used for hybrid human/animal or purposely changed to humanoid animals in many games, some post apoc) I can agree that they would be a very nice touch perhaps in and around a very terrain isolated Vault where they were created by the experiment. Link to comment Share on other sites More sharing options...
VaultPi Posted January 12, 2012 Share Posted January 12, 2012 purhaps kept on hier own island? Link to comment Share on other sites More sharing options...
Jeoshua Posted January 12, 2012 Share Posted January 12, 2012 ... and forced to feed on whatever they can find. Good luck, Half-deer ;) Link to comment Share on other sites More sharing options...
Recommended Posts