michael199310 Posted June 11, 2016 Share Posted June 11, 2016 I would like to make a script that will spawn/teleport NPC to a specific location on quest stage. It's going to be related to reading a journal with location.I tried searching for something similar but all the topics are about teleporting NPC to player. What it should look like:- there's a place in the world which is empty (no enemies, npcs), in case player discovers it before quest is started- player read a journal and gets a location of this place. The script places npc in that location. Should I make a fake cell where the NPC will be stored or can I spawn it directly? Link to comment Share on other sites More sharing options...
FrankFamily Posted June 11, 2016 Share Posted June 11, 2016 I'd have those npcs disabled and the script just enables them instead of all the moving. Just make properties for them and NPC1.Enable()NPC2.Enable()...NPCn.Enable() Link to comment Share on other sites More sharing options...
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