ekRapid Posted June 11, 2016 Share Posted June 11, 2016 I want my mod for Xbox to start with a different timescale, but when the game start it resets the timescale back to 20, anyone have an idea on how to make the changes permanent right from the get go? Thanks. Link to comment Share on other sites More sharing options...
DocNewcenstein Posted June 11, 2016 Share Posted June 11, 2016 Can't recall if this is set in Game Settings or the INI. It's one or the other. If it's in Game Settings, you should be able to save it as a mod. Link to comment Share on other sites More sharing options...
ekRapid Posted June 12, 2016 Author Share Posted June 12, 2016 Can't recall if this is set in Game Settings or the INI. It's one or the other. If it's in Game Settings, you should be able to save it as a mod.It's not part of the game setting, It's under world objects - Glob - and doesn't keep into the game after changing its value. Link to comment Share on other sites More sharing options...
Jeoshua Posted June 12, 2016 Share Posted June 12, 2016 (edited) It's a tricky game setting to change. On the PC, I would advise making a small autoexec file to add to your initial command line options which sets a few things... but on console? Timescale is a global. You can make a simple script which runs on game start which sets the timescale to whatever you want, then quits. If Fallout 4 is like the previous games, Timescale doesn't save into the savegame. It must be changed either in a mod or in a script at game start, otherwise it will default to 20. I never could figure out why Bethesda has such an accelerated timescale. I know it has something to do with the scale of the world, and how long it should take to travel from place to place.... But honestly Bethesda, that's almost an entire day gone within the span of an hour. And the daylight doesn't last more than a half an hour! That's way too quick, especially in survival mode. For the record, my preferred time scale is 8. One whole hour real time is roughly equivalent to the main daylight hours in the game, and an entire 24 hour period takes 3 hours. You may prefer 12. That's fine too, and I've used it in New Vegas and had plenty of fun with it. Edited June 12, 2016 by Jeoshua Link to comment Share on other sites More sharing options...
ekRapid Posted June 12, 2016 Author Share Posted June 12, 2016 Actually. My favorite is six. I always love to take my time and have a good night of game sleep. But eight is pretty damn close. I think the timescale is stored inside the game save because when you use the command set time scale to, it sticks with that save. But when you change the value in the creation kit they are reset upon starting a game or have no affect on a running save. When I have more time, I will try to dig in into the script of the game beginning, maybe using alternate start goes around this issue. I should probably talk with the people who are working on these mods. Link to comment Share on other sites More sharing options...
MasterMagnus Posted June 12, 2016 Share Posted June 12, 2016 (edited) Here's a very quick 'Alpha'. It uses a holotape menu to set the global variable. Which should put it in the save as you mentioned. Will test a bit more. An obvious flaw is I don't have any display of what your setting is actually at. http://www.nexusmods.com/fallout4/mods/15039/? HoloTime Mod Set your TimeScale in increments of 2 from 2-24 If it's of any use to anyone feel free to expand on it and distribute at your leisure. Edited June 12, 2016 by MasterMagnus Link to comment Share on other sites More sharing options...
MasterMagnus Posted June 12, 2016 Share Posted June 12, 2016 By the way, after we get this a little more functional I'm happy to post it for Xbone. Link to comment Share on other sites More sharing options...
MasterMagnus Posted June 13, 2016 Share Posted June 13, 2016 (edited) Added a display current setting function, moved the max to 36. Updated the version here. Xbox1 version here https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/1838439 Shot from the CK if anyone is interested. Edited June 13, 2016 by MasterMagnus Link to comment Share on other sites More sharing options...
NorthWolf Posted June 13, 2016 Share Posted June 13, 2016 Nice. Also glad it's a holotape. Link to comment Share on other sites More sharing options...
MasterMagnus Posted June 14, 2016 Share Posted June 14, 2016 (edited) Thank you! Getting some interesting input on the Beth forums mod comment section about this. Someone there even made a chart http://i.imgur.com/UK1ZPVh.png Planning an update to this to add some caution labeling to the extremes (<6,>28). Also goes to show me how I can get tunnel vision. Someone mentioned "what about zero? Could you stop time, locking it at daylight or something?" Wow, never occurred to me <forehead slap>. There was mention of the extremes causing bugs with quests 'losing track of timing'. I assume 0 would cause some problems, but it's an interesting avenue of exploration. Edited June 14, 2016 by MasterMagnus Link to comment Share on other sites More sharing options...
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