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World Fog - Hiding the Game's True Beauty


Yazu13

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Toussaint released a little while ago and took the game's visuals to a new level. It didn't hide its vistas with fog like the base game so egregiously does despite it's beauty even far in the distance. CD Projekt RED had nothing to hide, especially from PC gamers, and I can say that after using the Super Turbo Lighting Mod to eliminate the world fog that hides much of Novigrad and some very pleasing far off mountains all over the game world, I have seen the light.

Unfortunately, that light is bland and downright ugly at times; banishing the pretty orange bath of light from White Orchard to oblivion in one particularly bad case. You see, the Super Turbo Lighting mod overhauls the game's lighting system, and also eliminates the world fog for spectacular views all around the game world, but its lighting just can't compare to the consistent quality and diversity of the vanilla lighting engine. Unfortunately, you can't get one without the other, and in fact, there is no mod that eliminates world fog without messing with the game's normal lighting system.

So I ask, why hasn't anybody modded out the world fog without undertaking the tremendous endeavor of trying to outdo CD Projekt RED themselves? I've seen it done, so I know it's possible, so why oh why hasn't anybody fixed this game's one glaring visual flaw? If I may rally for support from modders and devs alike now, I think gamers would love something done about this already. If you're reading this, please find it in your heart to let The Witcher 3 bare its naked beauty in all its glory, because after I've seen what it could look like, I just can't go back.

1A.) Clear mountains using STLM 2.2 (Super Turbo Lighting Mod)
http://s33.postimg.org/qm9iuqwwf/1_Clear_Mountains.jpg

1B.) Foggy Mountains in Vanilla
http://s33.postimg.org/458vufocv/1_Foggy_Mountains.jpg

2A.) Clear Novigrad with STLM 2.2
http://s33.postimg.org/b9ddhm8en/3_Clear_Novigrad.jpg

2B.) Foggy Novigrad in Vanilla
http://s33.postimg.org/c5t5is9hr/3_Foggy_Novigrad.jpg

3A.) Pretty White Orchard in Vanilla
http://s33.postimg.org/t7icxf9cf/2_Pretty_White_Orchard.jpg

3B.) Goodbye pretty orange glow and atmosphere using STLM 2.2
http://s33.postimg.org/j9pf4rp5b/2_Goodbye_Pretty_Glow.jpg

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I have experience with graphics programming, I could probably do it if I even knew where to start. I'm 0 into modding and haven't looked at W3 yet, so I wouldn't even know which files I should start investigating... Maybe STLM mod guy can give some pointers... I don't even know how the STLM mod works. In an easy case it's just modifying some values in a config file somewhere, in worst case the fog effect is hardcoded into shaders and we have to modify them to get rid of the fog (which could be doable if the shaders are there in text form somewhere, or can get really painful if they only shipped hlsl bytecode).

 

edit: Actually I just pmed him, hoping for an answer.

Edited by heishe
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So I got a response from him, and it looks like it's just a matter of going through all of the .env files that each region has and changing the fog settings there. If nobody gets around to it before me, I will take a look at it, but it's going to be a couple of weeks yet because I'm very busy with work.

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