danpiksni Posted June 12, 2016 Share Posted June 12, 2016 (edited) hey everyone , this is my first time asking for help , ive ran into a roadblock with my mod, I'm trying to make a standalone power armor frame retexture for XB1,ive duplicated the files I think I need and pointed them to my nif files,...eg: armor file, armor addon and the powerarmor furniture file, i then placed the modified furniture file in the world. the textures and materials show up until my character jumps in the frame,...then the textures revert to default, ive been at this for 2 days and getting no further, I'm sorry if I'm not making much sense,...im kinda poking in the dark here http://s19.postimg.org/9ikrt5q1f/image.jpg http://s19.postimg.org/4inbl7ker/image.jpg http://s19.postimg.org/bbnohhb83/image.jpgif anyone can point me in the right direction id really appreciate it! Edited June 12, 2016 by danpiksni Link to comment Share on other sites More sharing options...
NorthWolf Posted June 12, 2016 Share Posted June 12, 2016 Your screen capture has been shrunk down significantly so it's impossible to make out what the content is. As a shot-in-the-dark suggestion: the textures for the power armor frame when it's sitting in the world space and the power armor frame when it's on the character may not be the same. If that's the case you'll just have to replace both. Link to comment Share on other sites More sharing options...
danpiksni Posted June 12, 2016 Author Share Posted June 12, 2016 (edited) sorry the link dosnt let you zoom on the picture but if u save it to ur desktop or something you can zoom in on it then ,....its a hi-res image , its readable in photoshop,......thanx for your time EDIT: okay i just figured out how to post images properly,...they should be in the description now Edited June 12, 2016 by danpiksni Link to comment Share on other sites More sharing options...
danpiksni Posted June 12, 2016 Author Share Posted June 12, 2016 (edited) to my understanding the funiture object should control the the model when its sitting in the world,.....the armor and armor addon objects should control the models and textures when the player is in the armor,.....its just not working out that way, also i just cant seem to figure out how to link the furniture object to the armor files i think thats why its not working Edited June 12, 2016 by danpiksni Link to comment Share on other sites More sharing options...
JonathanOstrus Posted June 12, 2016 Share Posted June 12, 2016 (edited) to my understanding the funiture object should control the the model when its sitting in the world,.....the armor and armor addon objects should control the models and textures when the player is in the armor,.....its just not working out that way, also i just cant seem to figure out how to link the furniture object to the armor files i think thats why its not working Well you're partially right. Or really fully right, but missing something. The Furniture object is the item shown in the world when nothing is using it. The armor+armor addon are used to display the model when wearing. BUT, there's keywords involved to tell the game which power armor "Armor" record to equip when getting into the power armor frame. If you do this simple check, unequip all armor pieces so you have a bare frame. Equip the vault suit and get in. You'll see your character in a vault suit. Equip just about anything else and you'll be in road leathers. If you equip the atom cat jack and jeans you'll be wearing that, though it's hard to tell the difference between that and the road leathers. I made a post on LL with lots of details about this like a month ago and didn't think about it since then so I don't remember exactly where all of the stuff was. A quick look makes me think you just need to have the power armor "armor" have a keyword (like: usePowerArmorFrameVault / usePowerArmorFrameAtomCat) and the actual armor you will be wearing before getting in have the same keyword. Make your own if you wish. If you want it to be the "default" I don't really know what you set. You may also need to add your Power Armor's "Armor" record to the PowerArmorFramesList "Power Armor Frames" [FLST:001D271B]. I suspect the way it figures out the "default" is it goes through that list looking to match your equipped armor with a power armor "armor" and if it fails uses that last tested one. So you could try putting yours last and see if it then becomes the "default". Post here with update if you do, I'm not curious but too lazy to make a mod to try it myself. The FLST is used in the Tutorials quest so I'm not 100% sure if that is the correct case. *Edit: NVM I just came across PowerArmorDefaultFrameArmor_DO [DFOB:0015503E]. Points to the Atom Cat frame. You could try changing that if you want to set yours to be the default. However it will use one of the other known ones if they match up. Edited June 12, 2016 by BigAndFlabby Link to comment Share on other sites More sharing options...
danpiksni Posted June 13, 2016 Author Share Posted June 13, 2016 BigAndFlabby,.....thanx for trying to help,......im pretty sure ive got my keywords setup right now,....and ive set PowerArmorDefaultFrameArmor_DO to my frame,....but i cant seem to edit the PowerArmorFramesList,....do i have to use fo4 edit or x edit for that? Link to comment Share on other sites More sharing options...
JonathanOstrus Posted June 13, 2016 Share Posted June 13, 2016 BigAndFlabby,.....thanx for trying to help,......im pretty sure ive got my keywords setup right now,....and ive set PowerArmorDefaultFrameArmor_DO to my frame,....but i cant seem to edit the PowerArmorFramesList,....do i have to use fo4 edit or x edit for that?You can do it with either. I prefer xEdit for the real small quick and dirty stuff. adding one entry to a form list is fast and easy with xEdit. Not to mention how long it Take CK to open. Link to comment Share on other sites More sharing options...
danpiksni Posted June 13, 2016 Author Share Posted June 13, 2016 im gonna have to start from scratch i think ,..ive gotta be missing sumthing somewhere even adding it to the level list didnt work, still reverts to default textures,....again thanx for trying to help,.they were all very good suggestions ,....just dont see why its still not workin Link to comment Share on other sites More sharing options...
danpiksni Posted June 14, 2016 Author Share Posted June 14, 2016 so i started from scratch again , made my armor and armor addon and furiniture object, and pointed it to the armor object,....added my keywords , edited the default objects list for power armor, and made my own level list to override the default,......still no luck :confused: still reverts to default textures ,.....if there is anybody that has figured out how to do standalone frames let me know.......im outta idea's Link to comment Share on other sites More sharing options...
JonathanOstrus Posted June 14, 2016 Share Posted June 14, 2016 so i started from scratch again , made my armor and armor addon and furiniture object, and pointed it to the armor object,....added my keywords , edited the default objects list for power armor, and made my own level list to override the default,......still no luck :confused: still reverts to default textures ,.....if there is anybody that has figured out how to do standalone frames let me know.......im outta idea's If you want to pm me a link with the files zipped I can take a look at it. Maybe you just typed something wrong or something. Link to comment Share on other sites More sharing options...
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