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Tangent Basis calculation for Fo4 normalmaps?


Kaspar482

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Does anyone know how Fallout 4/gamebryo calculates its tangent basis?

Blender's normalmap baker most likely uses a different method, which until now produces incorrect normalmaps when rendered in Fallout 4.

 

Nevermind, It was something else. Ignore this.

Edited by koiwe
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