Kaspar482 Posted June 12, 2016 Share Posted June 12, 2016 (edited) Does anyone know how Fallout 4/gamebryo calculates its tangent basis?Blender's normalmap baker most likely uses a different method, which until now produces incorrect normalmaps when rendered in Fallout 4. Nevermind, It was something else. Ignore this. Edited June 12, 2016 by koiwe Link to comment Share on other sites More sharing options...
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