sortitus Posted October 31, 2011 Share Posted October 31, 2011 I'm looking for a way to make attribute gains at level up impossible. I've had a few ideas on how it might be done: 1. Set the multiplier for skill gains to 0 (if there's a hidden iLevelUp00Mult for attributes with no skill gains)2. Set the number of tokens given at level up to 03. Somehow prevent the level up screen from showing or doing anything4. Maybe an XML for the level up screen could change this jank I'd just crank iLevelUpSkillCount to a billion and use SetLevel, but that causes problems of its own (I always get at least one level up screen no matter what that's set to. Also, NPC levels not updating properly with SetLevel...) OBSE is out, as I get corrupted save games with it ever since I upgraded to Win 7. Anyway, I'd be glad to have any input. Now to sleep. :P Link to comment Share on other sites More sharing options...
Rydan Posted October 31, 2011 Share Posted October 31, 2011 You might want to take a look at the script used in the No Player Leveling mod (it requires obse, but I've never seen a corrupted save on my pc with Win 7 + obse.) Link to comment Share on other sites More sharing options...
Keirgarth Posted November 1, 2011 Share Posted November 1, 2011 With some of the leveling mods out there I am pretty sure you can tweak stuff like that in their config files. You might have a look at nGCD or some of the others to see if they can do what you are asking. Link to comment Share on other sites More sharing options...
sortitus Posted November 1, 2011 Author Share Posted November 1, 2011 I've looked around, and it looks like everyone's using player.SetLevel, but I've bypassed the issue by having my script store the attribute values and move them back each time the script runs. It'll give me the inflated values for a little bit since the script only runs once a day, but it gets 'round the issue decently well. To be honest though, if I'm going to run OBSE, I'll probably just be using Wrye Leveling. Though I may get the urge to hack that to unrecognizable levels if I use it. :P Link to comment Share on other sites More sharing options...
Keirgarth Posted November 1, 2011 Share Posted November 1, 2011 What is the thinking behind no attribute gain when you level if you don't mind my asking? Link to comment Share on other sites More sharing options...
sortitus Posted November 1, 2011 Author Share Posted November 1, 2011 Just trying to fix some problems with using both an automatic leveling mod and a mod that changes how skills advance. Specifically, I'm now using a mod that's inspired by Better Leveling but very much my own work along with Must Train. For some reason a single level is always given as normal after the first 10 major skill gains, so I went back to the normal leveling system as a way to remove redundancy. Link to comment Share on other sites More sharing options...
Keirgarth Posted November 2, 2011 Share Posted November 2, 2011 Got it, thanks for the explanation :) Link to comment Share on other sites More sharing options...
Recommended Posts