VenomousHail Posted June 12, 2016 Share Posted June 12, 2016 Okay so what I want to do is open a menu when a player equips a weapon. The OnItemEquipped script works for that, but then I want to attach a mod from that menu and if there are 2 of the same weapon types in my inventory it will only work on one weapon part of the time and doesn't work on any of the other ones at all. So I wanted to use the OnEquipped script and attach it to the weapon itself but now the menu doesn't open up. On the Creation Kit wiki it says:When an object is equipped it is inside a container, which means that you cannot call native functions on it. (Unless it is a persistent reference) So does this mean I will never be able to run the script on the equipped weapon? Link to comment Share on other sites More sharing options...
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