BillHoff Posted June 12, 2016 Share Posted June 12, 2016 I can't get into the lair. I interact with the strange device, but Ada doesn't open it. I can talk to her, but I can't tell her to open the door. I played this through in an ealier game on a machine that has crashed and been replaced since then, so I know it can be done.Ada does have the M-Sat installed.My current machine has a lot more horsepower than the old one did, so I'm using more mods than I did before. Maybe one of them is interfering with this.Anybody else have this happen? Or know a way around it? Link to comment Share on other sites More sharing options...
robhartman9 Posted June 12, 2016 Share Posted June 12, 2016 point at Ada hit e for command then point at device hit e again. If there is some bug and that's not working you could use the setstage command Link to comment Share on other sites More sharing options...
BillHoff Posted June 15, 2016 Author Share Posted June 15, 2016 No joy.In a reloaded save she looks at it but won't do anything. In a clean save she doesn't even do that .Wkere migjht I fimd set statage info? Link to comment Share on other sites More sharing options...
dragonturtle Posted June 15, 2016 Share Posted June 15, 2016 Can you tcl your way through the door? I think that's the no clip command... and hopefully Ada teleports once you get too far. Link to comment Share on other sites More sharing options...
robhartman9 Posted June 16, 2016 Share Posted June 16, 2016 tcl (toggle collision) will let you walk through walls. unlock will open any door. setstage xx0010f5 600 should work if I did my wiki right here are links to a list of commands and the list of quest stages for the mechanists lair quest http://fallout.wikia.com/wiki/Fallout_4_console_commands http://fallout.wikia.com/wiki/Restoring_Order Link to comment Share on other sites More sharing options...
BillHoff Posted June 22, 2016 Author Share Posted June 22, 2016 To qu0te Jim Kirk (Stear Star Trek) Doeble Dumb ass on me. went back to Sanctuary and checked ADA in the robot workshop. She had the radar thingy instead of the M-Sat.No Answer needed to this,Ii's a rehororical questiion. Double DumAss Link to comment Share on other sites More sharing options...
JemyM Posted March 16, 2017 Share Posted March 16, 2017 If you use a multiple companion mod you may run into the problem that a robot with an installed M-SAT (like Ada) won't open the Access Port doors in the Mechanist's Lair. This is because the door opening script calls the wrong companion to do the blue beam animation. Curie and Piper have been reported to open the doors even when the module was installed on Ada. If the other companion aren't near the access port it looks like nothing happens. This is especially confusing after the moving platform since you intuitively bring only your M-SAT robot with you while the rest are temporarily left behind. Bring all your active companions there before ordering the robot to use the Access Port. Link to comment Share on other sites More sharing options...
Perraine Posted March 16, 2017 Share Posted March 16, 2017 If you use a multiple companion mod you may run into the problem that a robot with an installed M-SAT (like Ada) won't open the Access Port doors in the Mechanist's Lair. This is because the door opening script calls the wrong companion to do the blue beam animation. Curie and Piper have been reported to open the doors even when the module was installed on Ada. If the other companion aren't near the access port it looks like nothing happens. This is especially confusing after the moving platform since you intuitively bring only your M-SAT robot with you while the rest are temporarily left behind. Bring all your active companions there before ordering the robot to use the Access Port.Not quite ... The script calls the "First" companion recruited to the doorway, regardless of whether it is Ada or Piper or any other companion. As long as the device is installed in a robot that is a current companion, it will work. Companions can get stuck in several areas in the Mechanists Lair, but of course they will eventually use the patented "Bugthesda Magical NPC Teleporter" to get to the right spot ... Eventually. Link to comment Share on other sites More sharing options...
ELCHOLOCHULO Posted June 15, 2017 Share Posted June 15, 2017 If you use a multiple companion mod you may run into the problem that a robot with an installed M-SAT (like Ada) won't open the Access Port doors in the Mechanist's Lair. This is because the door opening script calls the wrong companion to do the blue beam animation. Curie and Piper have been reported to open the doors even when the module was installed on Ada. If the other companion aren't near the access port it looks like nothing happens. This is especially confusing after the moving platform since you intuitively bring only your M-SAT robot with you while the rest are temporarily left behind. Bring all your active companions there before ordering the robot to use the Access Port.This worked for me, as I had multiple companions, Piper had access even though Ada had the M-SAT Link to comment Share on other sites More sharing options...
ByggeMan Posted July 25, 2017 Share Posted July 25, 2017 I had the same problem, but I just changed companion and chose ADA again. And it reset her. hope it helps Link to comment Share on other sites More sharing options...
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