FlamingFrenchman Posted June 12, 2016 Share Posted June 12, 2016 (edited) I ask because I'm using the CK to create an object that, when activated, changes the player's race to a custom race. This custom race also has a unique movement type, but whenever the activator is used, the player changes race buts keeps their old movement type. Does the player/npcs get their movement data from somewhere else or am I missing something. Additionally, I have tried using the Movement Data Overrides with some success; overriding Player_Pistol_MT successfully changes the player's movement with pistols but overriding Player_Default_MT does nothing. Edited June 12, 2016 by FlamingFrenchman Link to comment Share on other sites More sharing options...
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