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Building/modding takes time


xancath

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I was wondering how feasible it would be to create a mod that added a realistic amount of time to the modding of arms, armour and the construction of settlement items? There's a similar mod that does this in Skyrim (for crafting and everything else) which is fairly celebrated.

 

Any information would be appreciated, thanks :)

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I'm not a modder so I dont know what can and cant either but if you want to really slow things down you could change the scrap requirements for different things so that you have to like turn the wood into planks before you can make it a wall or smelt the metal into a sheet before you can use it for making a TV.

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It's more the passage of time that interests me rather than materials. A bigger bug bear for me is being able to single-handedly build an entire house in seconds rather than having the process less streamlined material-wise.

 

Some points to expand on the idea...

 

  • Settlement objects take time based on what they are. For example a concrete wall takes longer than a hanging a lightbulb.
  • Settlers reduce the build time for items. Perhaps only objects that have no perk requirements can have their construction time reduced in this way, or maybe there could be a way to assign settlers to the role (in the same way you'd assign them to scavenging for example in vanilla).
  • Hunger/thirst/fatigue would be resolved in the same way as normal(e.g., using wait) for survival mode.
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It's an interesting idea but one that would seem difficult to implement. If it's possible to record what a player places in build mode into a FormList or whatever you could potentially have it so that a player creates some structures in the area and then finalizes them once they feel they're complete -- the new objects get disabled and then enabled after the appropriate time period. Not sure how feasible it is in reality.

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Oh? It can't just be something like wait 3hr after making a concrete wall? ;x

 

Thank you for the info

 

I think the problem is that you're not considering the actual implementation. For example, let's say you want to make a house. You need to place down 4 floor props, 8 wall props, and 4 ceiling props. You need some kind of "ghost" to work with while building in the building mode, otherwise it'd be impossible to do it properly -- you wouldn't have snapping and wouldn't be able to see what you were building around if parts immediately disappeared after placing them. Or is the idea you had completely different? Is it that you request your settlement builds a concrete wall and then, after a delay of x hours, it's available in the build menu to be placed freely?

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Oh? It can't just be something like wait 3hr after making a concrete wall? ;x

 

Thank you for the info

 

I think the problem is that you're not considering the actual implementation. For example, let's say you want to make a house. You need to place down 4 floor props, 8 wall props, and 4 ceiling props. You need some kind of "ghost" to work with while building in the building mode, otherwise it'd be impossible to do it properly -- you wouldn't have snapping and wouldn't be able to see what you were building around if parts immediately disappeared after placing them. Or is the idea you had completely different? Is it that you request your settlement builds a concrete wall and then, after a delay of x hours, it's available in the build menu to be placed freely?

 

 

That was the other guy's idea, not mine. My main thing is I want the construction of a windmill for example to take say... 12 hours (not final value) i.e... I build a windmill then 12 hours of in-game time pass.

 

Just something as simple (is it?) as that would do it for me for the foundation of a mod like this.

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