LuckyRev Posted June 14, 2016 Share Posted June 14, 2016 Fallout 4's 'innovations' are almost all 'inspired' by popular mods for earlier Beth games. The special-ed version of Skyrim just announced (NOT a remaster- just the vanilla game ported to the latest version of the engine) has its list of 'improvements' read like a list of popular mods for the existing version. Beth's whole attitude to this latest version of Fallout stinks to high heaven- but can we be surprised when in a fit of total JEALOUSY, Bethesda worked to sabotage 'official' reviews for the out-of-house developed New Vegas, because if NV scored below a certain level on Metacritic, Beth wouldn't have to pay a MASSIVE BONUS to the devs- and no this is NOT an urban legend, but a direct example of just how nasty the management of Beth really are. NV has masses of genuine, non-ripped-off innovation over FO3 that instead of welcoming, had Beth swearing to NEVER employ the NV devs again. A rotten rotten attitude, since the devs of NV would have done an infinitely better job making FO4- and for far less than it cost Beth internally. ALL modders now want from Beth is enough INTERNAL functionality to be exposed be accessible functions, so things like Settler AI can be fixed. But Beth can't even be bothered to support modding for their game with even the most basic acceptable documentation- or to have a system where modder feedback allows Beth to code better basic functionality into the engine and CK. Since FO4 and special-ed Skyrim are the last use of the ancient and crummy engine, Beth has a very cynical attitude to these titles. Expect everything to change with their NEXT open-world game based on the iDTech engine. That will have highly professional (but probably functionally weak) modding- but ONLY on Beth.net- the new DRM/IP blocks in every mod will end third party hosting of mods.What they did to Obsidian is nothing, compared to what they did to Arkane, Troika and what the real plan for Obsidian was. Bethesda has a tendency to give developer companies they contract milestones to get their payment to keep developing their game. So what happens if you fail a milestone? You dont get paid. Guess how Prey 2 got cancelled, and how Human Head almost got bought, how Arkane has been rumoured to be bought by Bethesda, and how Troika went bankrupt and why theres no new VTMB games or Call of Cthulu games? Bethesda likes to give these milestones, then deny that the milestone was met. So these developers arent meeting the reqs, and arent getting paid. When you dont get paid, you're in trouble. Then Zenimax comes along and offers to loan you some money, just to help you out for now. But you keep failing more milestones, what then? You're renegging on your game, failing your milestones and the money has run out, and along comes Zenimax, offering to buy your company for peanuts and in your current position, and wanting to finish your game, you agree. It almost happened to Human Head, and supposedly happened to Arkane. And Troika was supposedly sabotaged by Bethesda way back during morrowind days. https://www.reddit.com/r/Games/comments/1fqkcx/ign_bethesda_tried_to_kill_human_head_prey_2_to/ Link to comment Share on other sites More sharing options...
robhartman9 Posted June 14, 2016 Share Posted June 14, 2016 I made a 3d design for an RC model and put it on a free file sharing website. 150 people have downloaded it. If I see someone selling a model of my design there is nothing I can do about it because I put it out there for free. I shared the design in hopes people would try it for themselves not for people to sell to someone else but if that happens I know I gave up the rights when I put it in public domain. Link to comment Share on other sites More sharing options...
CiderMuffin Posted June 14, 2016 Share Posted June 14, 2016 (edited) Fallout 4's 'innovations' are almost all 'inspired' by popular mods for earlier Beth games. The special-ed version of Skyrim just announced (NOT a remaster- just the vanilla game ported to the latest version of the engine) has its list of 'improvements' read like a list of popular mods for the existing version. Beth's whole attitude to this latest version of Fallout stinks to high heaven- but can we be surprised when in a fit of total JEALOUSY, Bethesda worked to sabotage 'official' reviews for the out-of-house developed New Vegas, because if NV scored below a certain level on Metacritic, Beth wouldn't have to pay a MASSIVE BONUS to the devs- and no this is NOT an urban legend, but a direct example of just how nasty the management of Beth really are. NV has masses of genuine, non-ripped-off innovation over FO3 that instead of welcoming, had Beth swearing to NEVER employ the NV devs again. A rotten rotten attitude, since the devs of NV would have done an infinitely better job making FO4- and for far less than it cost Beth internally. ALL modders now want from Beth is enough INTERNAL functionality to be exposed be accessible functions, so things like Settler AI can be fixed. But Beth can't even be bothered to support modding for their game with even the most basic acceptable documentation- or to have a system where modder feedback allows Beth to code better basic functionality into the engine and CK. Since FO4 and special-ed Skyrim are the last use of the ancient and crummy engine, Beth has a very cynical attitude to these titles. Expect everything to change with their NEXT open-world game based on the iDTech engine. That will have highly professional (but probably functionally weak) modding- but ONLY on Beth.net- the new DRM/IP blocks in every mod will end third party hosting of mods.What they did to Obsidian is nothing, compared to what they did to Arkane, Troika and what the real plan for Obsidian was. Bethesda has a tendency to give developer companies they contract milestones to get their payment to keep developing their game. So what happens if you fail a milestone? You dont get paid. Guess how Prey 2 got cancelled, and how Human Head almost got bought, how Arkane has been rumoured to be bought by Bethesda, and how Troika went bankrupt and why theres no new VTMB games or Call of Cthulu games? Bethesda likes to give these milestones, then deny that the milestone was met. So these developers arent meeting the reqs, and arent getting paid. When you dont get paid, you're in trouble. Then Zenimax comes along and offers to loan you some money, just to help you out for now. But you keep failing more milestones, what then? You're renegging on your game, failing your milestones and the money has run out, and along comes Zenimax, offering to buy your company for peanuts and in your current position, and wanting to finish your game, you agree. It almost happened to Human Head, and supposedly happened to Arkane. And Troika was supposedly sabotaged by Bethesda way back during morrowind days. https://www.reddit.com/r/Games/comments/1fqkcx/ign_bethesda_tried_to_kill_human_head_prey_2_to/ Uh, Bethesda didn't do a thing to Troika. The closest they even came to interacting with was they both had a interest in getting the rights of Fallout 3, which Bethesda won. That's not a bad thing or even what you described. Also the only milestone Obsidian failed was to get a metacritic bonus, which yea was messed up but it was just a bonus, Obsidian still got paid. If you want someone to blame for VTMB blame that on activision, they're the ones who was forcing stuff on Troika also Troika didn't do the Call of Cthulhu game, that was Headfirst Productions. Now onto the topic, OP, none of the ideas Bethesda supposedly "ripped off" are even that complex or unique. DDP didn't create the idea of elevators, Build your Own Vault didn't come up with the idea of building a vault, building robots aren't unique of an idea and the closest you can come to is Maxwell's World and Nuka World having similar ideas with an amusement park (which isn't unique given amusement parks are a huge deal over here in America, almost every state has at least 1) but you lose that when you take into consideration that Nuka World is a lawless den of raiders and Maxwell's World is a horror themed mod. Bethesda didn't steal a thing from mods. Fallout 4's 'innovations' are almost all 'inspired' by popular mods for earlier Beth games. The special-ed version of Skyrim just announced (NOT a remaster- just the vanilla game ported to the latest version of the engine) has its list of 'improvements' read like a list of popular mods for the existing version. Beth's whole attitude to this latest version of Fallout stinks to high heaven- but can we be surprised when in a fit of total JEALOUSY, Bethesda worked to sabotage 'official' reviews for the out-of-house developed New Vegas, because if NV scored below a certain level on Metacritic, Beth wouldn't have to pay a MASSIVE BONUS to the devs- and no this is NOT an urban legend, but a direct example of just how nasty the management of Beth really are. NV has masses of genuine, non-ripped-off innovation over FO3 that instead of welcoming, had Beth swearing to NEVER employ the NV devs again. A rotten rotten attitude, since the devs of NV would have done an infinitely better job making FO4- and for far less than it cost Beth internally. ALL modders now want from Beth is enough INTERNAL functionality to be exposed be accessible functions, so things like Settler AI can be fixed. But Beth can't even be bothered to support modding for their game with even the most basic acceptable documentation- or to have a system where modder feedback allows Beth to code better basic functionality into the engine and CK. Since FO4 and special-ed Skyrim are the last use of the ancient and crummy engine, Beth has a very cynical attitude to these titles. Expect everything to change with their NEXT open-world game based on the iDTech engine. That will have highly professional (but probably functionally weak) modding- but ONLY on Beth.net- the new DRM/IP blocks in every mod will end third party hosting of mods. Sheesh talk about pulling conspiracy theories out of your ass. Dude you need to calm down and stop with the hysteria. We've seen no actual evidence of that. Bethesda would know how dangerous it would be to try to do mod DRM, it wouldn't work at all. Also we have no clue how big Obsidian's bonus would've been soooo that's inaccurate to say it's massive as well as saying Bethesda is never going to hire the NV devs again which is instantly confirmed bullcrap because the new Prey game has Avellone, a fallout NV dev, on it's team. Fallout 4 improved a lot over some of the ideas NV had. For instance weapon modding, now the survival system, world building and the mixed morality of factions. Edited June 14, 2016 by CiderMuffin Link to comment Share on other sites More sharing options...
LuckyRev Posted June 14, 2016 Share Posted June 14, 2016 Ah right, accidentally combined Troika with Headfirst due to misremembering, but doesnt make what happened with Headfirst any less true, as well as what happened with Human head and Arkane. The Bethesda publisher and Zenimax are shady as f*#@ nowadays. As for Obsidian its known they were rushed to completion and underpaid for most of it. And considering Bethesdas track record on trying to starve and buy developers like Arkane, Splash Damage, InXile, and Headfirst, it's only logical to assume they were trying the same thing with Obsidian.And do you really think bethesda wouldnt try mod drm after they tried paid mods? They'll most likely try paid mods again. Look at f*#@ing Skyrim, mods are coming to it too for consoles while the shitstorm is still going with console mods on fallout 4. Bethesda doesnt give a s#*!. Maybe the developing studio does, but the publisher just wants extra cash. Link to comment Share on other sites More sharing options...
CiderMuffin Posted June 14, 2016 Share Posted June 14, 2016 As far as I've seen there is nothing stating Bethesda had anything to do with Headfirst going under, that was due to them not being able to find any publishers or backers. They fell because simply no one was interested in what they're selling. As far as I've seen the only people they did do that to was Human Head and with all the rest being nothing but conspiracy theories at best. Yes because paid mods totally lasted....for 24 hours before it was pulled. Even then we can blame that on Valve doing it as well, Valve has been doing paid modding for years now so Bethesda probably thought "Hmmmm this would be a good way for modders to get money from their hobby", Todd even stated that paid modding won't come back and there are no plans for it to come back in the E3 interview at the Bethesda after-show. If Bethesda didn't care about mods they wouldn't release a free tool kit, they wouldn't make the modding tool kit better each release, they wouldn't have tried to bring mods to console which they've tried with literally every game they made after Morrowind. Also console mods aren't coming until october for SSE so they might have fixed their abysmal site and report tracking. All of this just feels like more Anti-Bethesda fearmongering. Link to comment Share on other sites More sharing options...
RS13 Posted June 14, 2016 Share Posted June 14, 2016 2) by making mods for a game you give up all your rights in advance, you have no rights, since you are not allowed to make a profit from other people's work. Modding work is purely voluntarily, non profiting and no copyright thing. Excuse the all caps but THE IDEA THAT YOU HAVE NO LEGAL RIGHTS TO YOUR MOD IS BATSH*T INSANE AND LITERALLY LEGALLY LAUGHABLE. If you can't immediately see why try googling "copyright law". It's not that hard. "You are not allowed to profit off other people's work" is just an easy simplification of the complex truth. Obviously, you *are* allowed to profit off other people's work in *some sense*: Bethesda is profiting off Microsoft's work by selling their games on microsoft platforms (xbox and PC). The sense in which you're not allowed to profit off another's work is: you're not allowed to sell material to which they have copyright as though it were your own (specifically you are not allowed to claim all the profits from sells). But when modders create new materials that are original to them--new textures, storylines, voice acting files, etc.--THEY own them. I'm sorry if you disagree, but you're wrong. That's just how copyright works. And think about how utterly f*cked copyright would be otherwise. Suppose timmy the modder makes new textures for Skyrim. Now, by the ignorant understanding of copyright law expressed above, Timmy's textures now belong to Bethesda. What happens, then, if Timmy uploads those same textures as mods for The Witcher? Suddenly, Bethesda can sue the Witcher. And here's the thing: as hard as it would be to prove that the Witcher actually profited off Timmy's textures that supposedly belong to Bethesda, the lawsuit would just be difficult to win and not specious. Worse, and easy to prove, suppose Timmy goes on to use those textures on a flyer his band? Now it's easy to prove that Timmy profitted off the artwork--*which he made.* By your understanding, Bethesda could sue and win for the profits of Timmy's band. Now, I'm *not* arguing that the law prevents this because it ought to prevent this. I'm arguing that the law prevents this because it *does.* Google is a thing look it up. Also, look up the EULA. It's explicit that Zenimax *does not own mods.* Like it literally says "Zenimax owns everything you make with the game except mods." What I am saying is that the whole goal of copyright law is to protect creators. I know the law sometimes gets so twisted it accomplished the exact opposite of what it should, but that isn't usually--much less always--the case.TL;DR: stop it. Learn how copyright works or don't talk about it. Link to comment Share on other sites More sharing options...
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