El`derina Posted November 7, 2011 Share Posted November 7, 2011 lol, sorry,... didn't mean to accuse you of trolling. Just got confused by the imposibility of it being worked on for skyrim yet. I would really like to see how this go's... keep us posted!wish i could offer help, but I am gonna start my own project as soon as the games out. Link to comment Share on other sites More sharing options...
NoxyGame Posted November 7, 2011 Share Posted November 7, 2011 wish i could offer help, but I am gonna start my own project as soon as the games out. Well you can already support me :thumbsup: Steering/Movement has been adjusted to feel more realistic(slow but heavy into any direction), wanna test it? And you can walk on the deck while steering to any axis, well sometimes it's possible to fall trough the deck, but you get ported back to the deck within a second without taking damage and continue steering :rolleyes: (happens a lot when interacting with stairs while rising your height) Next Step will be to get rid of the collision rat/objects which need a proper Z adjusting aswell(currently floating above the water surface), so crashing into rocks will be possible^^ Can't wait to get my hands on the new CS :happy: Link to comment Share on other sites More sharing options...
Mediolanum Posted November 7, 2011 Share Posted November 7, 2011 @NoxyGame Did you do the 3d ship yourself or you found it over the web? I mean the ones in the gray renders. Link to comment Share on other sites More sharing options...
NoxyGame Posted November 8, 2011 Share Posted November 8, 2011 Did you do the 3d ship yourself or you found it over the web? I mean the ones in the gray renders. The 3D Ship models were done by orillionbeta, found here http://www.turbosquid.com/Search/Artists/orillionbetaStumbled upon his page via google, he seems to release some good models for free, credits to him :thumbsup: Okay back to topic,I just finished the first importent upgrading of the steering physics of the Dwemer Skyship v2 The Bugs still remain, but I already tested a lot of other nice features with Side's Sailing Ships which seem to behave a lot better than the Dwemer Skyship ( I can already walk on deck while steering the ship at the same time, awesome fun looking down while anything rushes aside at the ground :thumbsup: flying dutchman with sails in the air, awesome) http://www.tesnexus.com/downloads/file.php?id=40959( I gave credits to the authors that worked on it before and set it to hidden, in case of testing atm, hope you can download and test it, i might add a savegame if you don't want to go trough the questline ) I'm forward looking to your comments how you like the new steering as a base concept for the skyrim airships/zeppelins Link to comment Share on other sites More sharing options...
chocolambot Posted November 8, 2011 Author Share Posted November 8, 2011 Did you do the 3d ship yourself or you found it over the web? I mean the ones in the gray renders. The 3D Ship models were done by orillionbeta, found here http://www.turbosquid.com/Search/Artists/orillionbetaStumbled upon his page via google, he seems to release some good models for free, credits to him :thumbsup: Okay back to topic,I just finished the first importent upgrading of the steering physics of the Dwemer Skyship v2 The Bugs still remain, but I already tested a lot of other nice features with Side's Sailing Ships which seem to behave a lot better than the Dwemer Skyship ( I can already walk on deck while steering the ship at the same time, awesome fun looking down while anything rushes aside at the ground :thumbsup: flying dutchman with sails in the air, awesome) http://www.tesnexus.com/downloads/file.php?id=40959( I gave credits to the authors that worked on it before and set it to hidden, in case of testing atm, hope you can download and test it, i might add a savegame if you don't want to go trough the questline ) I'm forward looking to your comments how you like the new steering as a base concept for the skyrim airships/zeppelins File is hidden ): Link to comment Share on other sites More sharing options...
NoxyGame Posted November 8, 2011 Share Posted November 8, 2011 (edited) File is hidden ): Accessible now, enjoy :thumbsup: Edited November 8, 2011 by NoxyGame Link to comment Share on other sites More sharing options...
NoxyGame Posted November 8, 2011 Share Posted November 8, 2011 Allright new version has just been released, tell me how you like the new physics, this could/would become a key-concept feature towards the skyrim airships the COBL dependencies have also been removed, some people seem to struggle a little bit with it and other mods http://www.tesnexus.com/downloads/file.php?id=40959Enjoy :thumbsup: Link to comment Share on other sites More sharing options...
Draco856 Posted November 8, 2011 Share Posted November 8, 2011 I think scripting a zepplin to fly to each city and town in a never ending circle would be a great idea. It could have a stop for say 2 hours (game time) at each location so you can get off, do your business, then move on. You could also control how long it stops at each town, or you could have it stay in one location. Maybe even have it stop at locations of your choosing, say a custom home. Link to comment Share on other sites More sharing options...
PirateDragon Posted November 9, 2011 Share Posted November 9, 2011 So, I'm in the process of writing a design doc for an adventure mod that is dependent on this airship mod! I love it and will hope you get it into Skyrim ASAP! Any chance you could make a crashed version?? Pretty please? Link to comment Share on other sites More sharing options...
El`derina Posted November 9, 2011 Share Posted November 9, 2011 for crashing airships.... to cut back on workload, I suppose you would only need like one or even a couple crashed varients of the airship and set it up so when an airship crashes, there is smoke or an explosion that covers the ship while a script switches it out to the crashed version. that way you don't have to go through the trouble of making it so the whole thing falls apart like a storm artronach, lol. although that would be cooler. just an idea to throw at ya. Link to comment Share on other sites More sharing options...
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