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Sleds and Zeppelins


chocolambot

Which one would you give prioroty?  

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  1. 1. Which one should be made first? :D



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Can't wait to see how Noxy does in Skyrim :D

 

Been some time the last time i've been around here...

 

but...

 

it looks like i found something useful that works with papyrus :thumbsup:

 

Here is my first teaser with some new Skyrim video footage and something from what i had already done in Oblivion.

There's still a lot of stuff that needs to be done and i really need the iskeypressed functions from SKSE

or

someone who was already able to get something similiar working but with using magic casts to get papyrus to work with properties...

 

Enjoy!

http://www.youtube.com/watch?v=5-BH1usby1Q

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Noxy, I think that this could be improved a lot. Why not use levers to control the ship? While a lever is switched on...

 

\ <- lever default

 

 

/ <- lever switched on... move the ship forward.

 

"attach" the levers to the boat by making them translate the same amount as the boat itself.

 

EDIT: I can see it now! A dwemer ship with thrusters on the bottom, and you use levers to control the movement of the ship, and fire blows out of the thrusters are it moves you forward backwards or even rotates!

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Why not use levers to control the ship?

 

Well guess what... that has been the initial idea but then you have to recalculate the angle and the position corresponding to the ship or the marker, otherwise you'll end up having activators that might be moving with the ship but the position and direction will be facing the wrong position/angle...

think of it like you'll have a lever on the left, you stand in the middle and there's a lever to your right, now when they all fly the same way and u make a turn by 180 degree, the leftmost lever will then be the rightmost and vice versa... you see what i mean?

 

you should also remember that there will be more than just one lever that you as a player ingame will have to activate, forward, barkward, up, down, left, right....

so that's the point why iskeypressed will make it easier to implement and easier to control by the player

 

at least it would be acutally enjoyable if i had dual cast for forward, backward, then switch the magicspells via hotkey to left, right and doing all that while standing or running around fighting against pirates and dragons on the ship and not having to run to levers while we're sailing at full speed :pirate:

 

mfg Noxy

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Well guess what... that has been the initial idea but then you have to recalculate the angle and the position corresponding to the ship or the marker, otherwise you'll end up having activators that might be moving with the ship but the position and direction will be facing the wrong position/angle...

think of it like you'll have a lever on the left, you stand in the middle and there's a lever to your right, now when they all fly the same way and u make a turn by 180 degree, the leftmost lever will then be the rightmost and vice versa... you see what i mean?

 

I drew it on paper and still cant see the issue XD I mean if they are all sync'd up if u rotate

ill take ur word for it tho...

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Can't wait to see how Noxy does in Skyrim :D

 

Been some time the last time i've been around here...

 

but...

 

it looks like i found something useful that works with papyrus :thumbsup:

 

Here is my first teaser with some new Skyrim video footage and something from what i had already done in Oblivion.

There's still a lot of stuff that needs to be done and i really need the iskeypressed functions from SKSE

or

someone who was already able to get something similiar working but with using magic casts to get papyrus to work with properties...

 

Enjoy!

http://www.youtube.com/watch?v=5-BH1usby1Q

 

HOLY MOTHER OF GOD, YOU ARE AWESOME. DUDE THAT IS THE MOST AWESOME THING I HAVE EVER SEEN IN A MOD! OMG

 

If you need me to make a trailer, I will :D

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