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Cross Talent Balance


Jueg

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Inspired by Two Handed Warrior Weapon Ability Tweak mod, I came up with an idea. The said mod allows you to use two handed weapon talents even when you aren't equipped with two handed weapons. So I came up with an idea that allows you to benefit from any weapon talent without having to equip that specific type of weapon. This goes for all talents in a balanced and reasonable way. For example, a shield master should be able to benefit from Stunning Blows talent. But the difference should be that stunning an opponent, without having a two hander equipped, less likely. If the chance of stun with a two hander is 30%, it should be 20% percent when using a longsword, for example. HOWEVER, I am not suggesting that a dual wield should be able to benefit from shield defense. Any attempt and help is appreciated.

 

Note: There are four warrior talents that I would like changed. The first is Perfect Striking. For such a large amount of stamina it only gives you attack bonus. If it had critical chance, critical hit and armor penetration besides attack, I think it would be a great talent for warriors. You know, as an advanced version of Precise Striking but still an activated talent. And the other three are Threaten, Taunt and Disengage. I think they shouldn't cost any stamina and there shouldn't be any upkeep when using Threaten.

Edited by Jueg
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