Jueg Posted November 2, 2011 Share Posted November 2, 2011 (edited) Inspired by Two Handed Warrior Weapon Ability Tweak mod, I came up with an idea. The said mod allows you to use two handed weapon talents even when you aren't equipped with two handed weapons. So I came up with an idea that allows you to benefit from any weapon talent without having to equip that specific type of weapon. This goes for all talents in a balanced and reasonable way. For example, a shield master should be able to benefit from Stunning Blows talent. But the difference should be that stunning an opponent, without having a two hander equipped, less likely. If the chance of stun with a two hander is 30%, it should be 20% percent when using a longsword, for example. HOWEVER, I am not suggesting that a dual wield should be able to benefit from shield defense. Any attempt and help is appreciated. Note: There are four warrior talents that I would like changed. The first is Perfect Striking. For such a large amount of stamina it only gives you attack bonus. If it had critical chance, critical hit and armor penetration besides attack, I think it would be a great talent for warriors. You know, as an advanced version of Precise Striking but still an activated talent. And the other three are Threaten, Taunt and Disengage. I think they shouldn't cost any stamina and there shouldn't be any upkeep when using Threaten. Edited November 3, 2011 by Jueg Link to comment Share on other sites More sharing options...
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